void Start() { armTrajectory = handTarget.GetComponent <ArmTrajectory>(); fingerAnimator = fingerTarget.GetComponent <GripAnimator>(); //armTrajectory.executeMovement(new ArrayList { MovementType.FRONT, MovementType.SIDE, MovementType.NEUTRAL }, false); frontOriginPos = front.position; sideOriginPos = side.position; }
void Start() { // Keep a note of the time the movement started. transform.rotation = neutral.rotation; transform.position = neutral.position; frontOriginPos = front.position; frontOriginRot = front.rotation; sideOriginPos = side.position; sideOriginRot = side.rotation; setHandOffsetPositions(); fingerAnimator = fingerTarget.GetComponent <GripAnimator>(); }