// Start is called before the first frame update void Start() { conf = Memory.LoadConfig(); catCompo = CAT.GetComponent <ClassAffinityType>(); //ToolBox.FeedDatabases(new string[] { conf.VSPath + "MENU/SHIELD.SYD", conf.VSPath + "MENU/ARMOR.SYD", conf.VSPath + "MENU/BLADE.SYD", conf.VSPath + "MENU/ITEMNAME.BIN", conf.VSPath + "MENU/ITEMHELP.BIN" }); Grip.GripList(); Gem.GemList(); BladeDD.enabled = false; GripDD.enabled = false; Gem1DD.enabled = false; Gem2DD.enabled = false; Gem3DD.enabled = false; BladeDD.ClearOptions(); GripDD.ClearOptions(); Gem1DD.ClearOptions(); Gem2DD.ClearOptions(); Gem3DD.ClearOptions(); catCompo.RAZ(); MaterialDD.ClearOptions(); MaterialDD.AddOptions(new List <string>() { "Wood", "Leather", "Bronze", "Iron", "Hagane", "Silver", "Damascus" }); WeaponTypeDD.ClearOptions(); WeaponTypeDD.AddOptions(new List <string>() { "Weapon Type", "Dagger", "Sword", "Greatwsord", "Axe", "Mace", "Great Axe", "Staff", "Heavy Mace", "Polearm", "Crossbow", "Shield" }); }