public ActionResult Login(Grind.User userModel) { Main main = new Main(); using (GrindEntities dbModel = new GrindEntities()) { var userDetails = dbModel.Users.Where(x => x.Username == userModel.Username && x.Password == userModel.Password).FirstOrDefault(); if (userDetails == null) { main.UserModel.LoginError = "Invalid User or Password!"; return(View("Index", userModel)); } else { main.UserModel.Username = userDetails.Username; main.UserModel.User_ID = userDetails.User_ID; main.SQL.GetStats(main.UserModel.User_ID); main.SQL.getLVL(main.UserModel.User_ID); main.SQL.getLVLStats(main.UserModel.User_ID); main.SQL.getUserCurrency(main.UserModel.User_ID); Session["userID"] = main.UserModel.User_ID; Session["userName"] = main.UserModel.Username; return(RedirectToAction("Index", "MainPage")); } } }
public ActionResult Index(User userModel) { Main main = new Main(); using (GrindEntities dbModel = new GrindEntities()) { if (dbModel.Users.Any(x => x.Username == userModel.Username)) { ViewBag.DuplicateMessage = "User already exist."; return(View("Index", main)); } Stat stats = new Stat() { Health = 100, Strenght = 0, Agility = 0, Dodge = 0, Critical_Chance = 0, Armour = 0, Damage = 10, Stats_User = userModel.User_ID }; UserLvl lvl = new UserLvl() { Level_User = 1, Level_User_ID = userModel.User_ID }; Currency curncy = new Currency() { Currency_User = userModel.User_ID, Currency_Gold = 0, Currency_Points = 100 }; dbModel.Users.Add(userModel); dbModel.Stats.Add(stats); dbModel.Currencies.Add(curncy); dbModel.UserLvls.Add(lvl); dbModel.SaveChanges(); } ModelState.Clear(); ViewBag.SuccesMessage = "Registration Successful"; return(View("Index", new Main())); }
// GET: Fight public ActionResult StartFight() { Main main = new Main(); var conversie = Session["userID"].ToString(); var id = Int32.Parse(conversie); main.SQL.getUserCurrency(id); main.SQL.getLVLStats(id); main.SQL.GetStats(id); main.SQL.getLVL(id); conversie = Session["statsHealth"].ToString(); main.Fight.PlayerHealth = Int32.Parse(conversie); conversie = Session["lvlHealth"].ToString(); main.Fight.LevelHealth = Int32.Parse(conversie); conversie = Session["statsDamage"].ToString(); var Damage = Int32.Parse(conversie); conversie = Session["lvlDamage"].ToString(); var LDamage = Int32.Parse(conversie); conversie = Session["lvlGoldMax"].ToString(); main.LvlStats.level_gold_Max = Int32.Parse(conversie); conversie = Session["UserGold"].ToString(); main.CurrencyModel.Currency_Gold = Int32.Parse(conversie); conversie = Session["levelUser"].ToString(); main.UserLvlModel.Level_User = Int32.Parse(conversie); conversie = Session["statsStrenght"].ToString(); main.StatsModel.Strenght = Int32.Parse(conversie); conversie = Session["lvlStrenght"].ToString(); main.LvlStats.level_Strenght = Int32.Parse(conversie); conversie = Session["statsAgility"].ToString(); main.StatsModel.Agility = Int32.Parse(conversie); conversie = Session["lvlAgility"].ToString(); main.LvlStats.level_Agility = Int32.Parse(conversie); while (main.Fight.PlayerHealth > 0 && main.Fight.LevelHealth > 0) { Random r = new Random(); main.Fight.PlayerDamage = r.Next(Damage - 5, Damage + 5) + (main.StatsModel.Strenght * 10); main.Fight.LevelDamage = r.Next(LDamage - 5, LDamage + 5) + (main.LvlStats.level_Strenght * 10); main.Fight.fightdet[main.Fight.Phases] = "Your Health:" + main.Fight.PlayerHealth; main.Fight.Phases++; main.Fight.fightdet[main.Fight.Phases] = "Level Health:" + main.Fight.LevelHealth; main.Fight.Phases++; main.Fight.LevelHealth = main.Fight.LevelHealth - main.Fight.PlayerDamage; main.Fight.fightdet[main.Fight.Phases] = "You deal " + main.Fight.PlayerDamage + " damage"; main.Fight.Phases++; while (main.StatsModel.Agility > main.LvlStats.level_Agility * 4 && main.Fight.LevelHealth > 0) { main.Fight.LevelHealth = main.Fight.LevelHealth - main.Fight.PlayerDamage; main.Fight.fightdet[main.Fight.Phases] = "You deal " + main.Fight.PlayerDamage + " damage"; main.Fight.Phases++; main.StatsModel.Agility = main.StatsModel.Agility / 4; } main.Fight.PlayerHealth = main.Fight.PlayerHealth - main.Fight.LevelDamage; main.Fight.fightdet[main.Fight.Phases] = "Lose " + main.Fight.LevelDamage + " health"; main.Fight.Phases++; } if (main.Fight.LevelHealth <= 0) { main.Fight.textMessage = "You won"; User userModel = new User(); using (GrindEntities dbModel = new GrindEntities()) { var entityToUpdate = dbModel.Currencies.Where(el => el.Currency_User == id).FirstOrDefault(); if (entityToUpdate != null) { entityToUpdate.Currency_Gold = main.CurrencyModel.Currency_Gold + main.LvlStats.level_gold_Max; dbModel.SaveChanges(); } var entityToUpdate2 = dbModel.UserLvls.Where(el => el.Level_User_ID == id).FirstOrDefault(); if (entityToUpdate2 != null) { entityToUpdate2.Level_User = main.UserLvlModel.Level_User + 1; dbModel.SaveChanges(); } } return(PartialView("FightDetails", main)); } else { main.Fight.textMessage = "You lost"; return(PartialView("FightDetails", main)); } }