Example #1
0
    // 取某点周围一定范围内的格子内的所有实体
    public IList <U3D_Render.EntityView> Nearest(UnityEngine.Vector3 loc, int dist, SPELL.CampFlag flag)
    {
        UnityEngine.Vector3 normalLoc = AdjustLoc(loc);

        List <U3D_Render.EntityView> result = new List <EntityView>();

        m_gridTree.k_nearest(flag, normalLoc, dist, ref result);

        return(result);
    }