private void ChangeReAdds() { for (int i = CompReAdds.Count - 1; i >= 0; i--) { var reAdd = CompReAdds[i]; if (reAdd.Ai.Version != reAdd.AiVersion || Tick - reAdd.AddTick > 1200) { CompReAdds.RemoveAtFast(i); Log.Line($"ChangeReAdds reject: Age:{Tick - reAdd.AddTick} - Version:{reAdd.Ai.Version}({reAdd.AiVersion}) - Marked/Closed:{reAdd.Ai.MarkedForClose}({reAdd.Ai.Closed})"); continue; } if (!GridToFatMap.ContainsKey(reAdd.Comp.MyCube.CubeGrid)) { continue; } if (reAdd.Comp.Ai != null && reAdd.Comp.Entity != null) { reAdd.Comp.OnAddedToSceneTasks(); } //else Log.Line($"ChangeReAdds nullSkip: Version:{reAdd.Ai.Version}({reAdd.AiVersion}) - Marked/Closed:{reAdd.Ai.MarkedForClose}({reAdd.Ai.Closed})"); CompReAdds.RemoveAtFast(i); } }
private void StartComps() { var reassign = false; for (int i = 0; i < CompsToStart.Count; i++) { var weaponComp = CompsToStart[i]; if (weaponComp.MyCube.CubeGrid.IsPreview) { //Log.Line($"[IsPreview] MyCubeId:{weaponComp.MyCube.EntityId} - Grid:{weaponComp.MyCube.CubeGrid.DebugName} - !Marked:{!weaponComp.MyCube.MarkedForClose} - inScene:{weaponComp.MyCube.InScene} - gridMatch:{weaponComp.MyCube.CubeGrid == weaponComp.Ai.MyGrid}"); weaponComp.RemoveComp(); PlatFormPool.Return(weaponComp.Platform); weaponComp.Platform = null; CompsToStart.Remove(weaponComp); continue; } if (weaponComp.MyCube.CubeGrid.Physics == null && !weaponComp.MyCube.CubeGrid.MarkedForClose && weaponComp.MyCube.BlockDefinition.HasPhysics) { continue; } if (weaponComp.Ai.MyGrid != weaponComp.MyCube.CubeGrid) { if (!GridToFatMap.ContainsKey(weaponComp.MyCube.CubeGrid)) { continue; } Log.Line($"[StartComps - gridMisMatch] MyCubeId:{weaponComp.MyCube.EntityId} - Grid:{weaponComp.MyCube.CubeGrid.DebugName} - WeaponName:{weaponComp.MyCube.BlockDefinition.Id.SubtypeId.String} - !Marked:{!weaponComp.MyCube.MarkedForClose} - inScene:{weaponComp.MyCube.InScene} - gridMatch:{weaponComp.MyCube.CubeGrid == weaponComp.Ai.MyGrid} - {weaponComp.Ai.MyGrid.MarkedForClose}"); InitComp(weaponComp.MyCube, false); reassign = true; CompsToStart.Remove(weaponComp); } else if (weaponComp.Platform.State == MyWeaponPlatform.PlatformState.Fresh) { if (weaponComp.MyCube.MarkedForClose) { CompsToStart.Remove(weaponComp); continue; } if (!GridToFatMap.ContainsKey(weaponComp.MyCube.CubeGrid)) { continue; } weaponComp.MyCube.Components.Add(weaponComp); CompsToStart.Remove(weaponComp); } else { Log.Line($"comp didn't match CompsToStart condition, removing"); CompsToStart.Remove(weaponComp); } } CompsToStart.ApplyRemovals(); if (reassign) { CompsToStart.ApplyAdditions(); StartComps(); } }
private void ChangeReAdds() { for (int i = CompReAdds.Count - 1; i >= 0; i--) { var reAdd = CompReAdds[i]; if (!GridToFatMap.ContainsKey(reAdd.Comp.MyCube.CubeGrid)) { continue; } if (reAdd.Comp.Ai != null && reAdd.Comp.Entity != null) { reAdd.Comp.OnAddedToSceneTasks(); } CompReAdds.RemoveAtFast(i); } }
private void StartComps() { for (int i = 0; i < CompsToStart.Count; i++) { var weaponComp = CompsToStart[i]; if (weaponComp.MyCube.CubeGrid.IsPreview) { PlatFormPool.Return(weaponComp.Platform); weaponComp.Platform = null; CompsToStart.Remove(weaponComp); continue; } if (weaponComp.MyCube.CubeGrid.Physics == null && !weaponComp.MyCube.CubeGrid.MarkedForClose && weaponComp.MyCube.BlockDefinition.HasPhysics) { continue; } if (weaponComp.Platform.State == MyWeaponPlatform.PlatformState.Fresh) { if (weaponComp.MyCube.MarkedForClose) { CompsToStart.Remove(weaponComp); continue; } if (!GridToFatMap.ContainsKey(weaponComp.MyCube.CubeGrid)) { continue; } IdToCompMap[weaponComp.MyCube.EntityId] = weaponComp; weaponComp.MyCube.Components.Add(weaponComp); CompsToStart.Remove(weaponComp); } else { Log.Line($"comp didn't match CompsToStart condition, removing"); CompsToStart.Remove(weaponComp); } } CompsToStart.ApplyRemovals(); }