public void OnClick(InputAction.CallbackContext context)
        {
            if (context.canceled || context.started || !IsBuildMode)
            {
                return;
            }

            var        ray = Camera.main.ScreenPointToRay(CursorPosition);
            RaycastHit info;

            if (GridCollider.Raycast(ray, out info, 100f))
            {
                Vector3 hitpoint = info.point;

                hitpoint.y = 0.0f;
                hitpoint.x = (int)hitpoint.x + Mathf.Sign(hitpoint.x) * 0.5f;
                hitpoint.z = (int)hitpoint.z + Mathf.Sign(hitpoint.z) * 0.5f;

                if (m_GridSystem.IsTileTaken(hitpoint))
                {
                    m_GridSystem.RemoveTile(hitpoint);
                }
                else
                {
                    m_GridSystem.AddTile(hitpoint, CurrentTile);
                }
            }
        }