Example #1
0
    public override void _Ready()
    {
        sprites = new GridSprite[Instance.maxX][];
        grid    = GetNode <GridContainer>("NumberGrid");
        Grid   g    = new Grid(5, 5);
        Random rand = new Random(2);
        var    path = g.RandomPath(rand);

        g.FillPath(30, 90, path, rand);
        grid.Columns = Instance.maxX;
        for (int x = 0; x < Instance.maxX; x++)
        {
            sprites[x] = new GridSprite[Instance.maxY];
            for (int y = 0; y < Instance.maxY; y++)
            {
                sprites[x][y] = new GridSprite
                {
                    type   = g.At(x, y).op,
                    number = g.At(x, y).value
                };
                grid.AddChild(sprites[x][y]);
            }
        }

        foreach (var xy in path)
        {
            sprites[xy.x][xy.y].Modulate = Color.ColorN("red");
        }
    }
Example #2
0
        void OnCollisionStay2D(Collision2D col)
        {
            if (col.collider.tag == "Wall")
            {
                if (itemInfo != null)
                {
                    if (itemInfo.GetItemKind() == PlayerItem.ItemKind.Pickax)
                    {
                        GridSprite gridInfo = col.collider.gameObject.GetComponent <GridSprite>();

                        if (gridInfo)
                        {
                            if (isWallBreakEnabled)
                            {
                                Utils.Util.DeleteGameObj(col.collider.gameObject);
                                toolAnimator.SetTrigger("Chop");

                                isWallBreakEnabled = false;
                                Utils.Util.CoSeconds(() =>
                                {
                                    isWallBreakEnabled = true;
                                }, 0.1f);
                                playerSprite.color = Color.white;
                            }
                            else
                            {
                                playerSprite.color = Color.red;
                            }
                        }
                        else
                        {
                            playerSprite.color = Color.blue;
                        }
                    }
                }
            }
        }
 void Awake()
 {
     this.sprite = GetComponent <GridSprite>();
     animations  = new Dictionary <string, SpriteAnimation>();
 }
Example #4
0
 void Start()
 {
     hp     = 20;
     sprite = GetComponent <GridSprite>();
 }