// Update is called once per frame
        void Update()
        {
            if (controller == null)
            {
                Debug.Log("Controller not initialized.");
                return;
            }


            if (controller.GetPressDown(triggerButton))
            {
                Ray        raycast = new Ray(transform.position, transform.forward);
                RaycastHit hit;
                bool       bHit = Physics.Raycast(raycast, out hit, rayDist, WorldLayer);

                if (bHit)
                {
                    int y;

                    string name = hit.transform.gameObject.name;

                    //Debug.Log("Attempting to parse: " + name);

                    if (int.TryParse(name, out y))
                    {
                        if (isValidGridSpaceName(y))
                        {
                            interactSpace = WorldConstants.World.GetSpaceFromWorldIndex(y);
                            interactSpace.Dig();
                            controller.TriggerHapticPulse(500, Valve.VR.EVRButtonId.k_EButton_Axis0);
                        }
                    }
                }
            }
        }
    void OnTriggerEnter(Collider collider)
    {
        if (!isEnabled)
        {
            return;
        }

        //Debug.Log("Digging: " + collider.gameObject.name);

        //DIG!
        int y;

        string name = collider.gameObject.name;

        //Debug.Log("Attempting to parse: " + name);

        if (int.TryParse(name, out y))
        {
            if (isValidGridSpaceName(y))
            {
                GridSpace interactSpace = WorldConstants.World.GetSpaceFromWorldIndex(y);
                interactSpace.Dig();
                Debug.Log("DUG!");
                controller.TriggerHapticPulse(500, Valve.VR.EVRButtonId.k_EButton_Axis0);
            }
        }

        //Menu Interaction
        else if (name.Equals("New Game - Easy"))
        {
            SceneLoader sl = (SceneLoader)GameObject.Find("SceneLoader").GetComponent("SceneLoader");
            sl.LoadNewGame(WorldConstants.Scenes.Easy, WorldConstants.Difficulties.Easy);
            Destroy(collider.gameObject);
        }
    }