public void DrawOctreePartitions() { _GridOverlay.SetColor(Color.cyan); RootOcTree.DrawPartitions(_GridOverlay); //foreach (GameObject particleObj in _Particles) //{ // _GridOverlay.DrawCube(particleObj.transform.position, _VParticleRadius); // _GridOverlay.DrawPartitioners(particleObj.transform.position, _VParticleRadius); //} }