Example #1
0
 public Boss(int _x, int _y, GridObjectController _controller) : base(_x, _y, _controller)
 {
 }
Example #2
0
 public Boss(int _x, int _y, GridObjectController _controller, int _level) : base(_x, _y, _controller, _level)
 {
 }
Example #3
0
 public GameCharacter(int _x, int _y, GridObjectController _controller, int level) : base(_x, _y, _controller)
 {
     InitialStatus(level);
 }
Example #4
0
 public Hero(int _x, int _y, GridObjectController _controller) : base(_x, _y, _controller)
 {
     isInList = false;
 }
Example #5
0
 public GridObject(int _x, int _y, GridObjectController _controller)
 {
     x          = _x;
     y          = _y;
     controller = _controller;
 }
Example #6
0
 public Enemy(int _x, int _y, GridObjectController _controller) : base(_x, _y, _controller)
 {
     level = 1;
 }
Example #7
0
 public Enemy(int _x, int _y, GridObjectController _controller, int _level) : base(_x, _y, _controller, _level)
 {
     level = _level;
 }