public void GivenAPlayerTile_ModelShouldContainPlayerTile() { playerTiles.Add(new Tile('A') { Location = "board", BoardPositionX = 7, BoardPositionY = 7 }); gridModel.Build(playerTiles, boardTiles); gridModel.Grid[7, 7].Letter.ShouldBe('A'); gridModel.Grid[7, 7].Origin.ShouldBe(GridModelTileOrigin.FromPlayer); }