Example #1
0
File: Bud.cs Project: enorram/grow
    public void Grow()
    {
        switch (assigned_shape)
        {
        case Shape.NONE:
            // grow straight
            GridMarker north_neighbor = FindNeighboringGridMarker(Direction.NORTH);
            AdvanceGrowth(north_neighbor);
            break;

        default:
            break;
        }
    }
Example #2
0
 /// <summary>
 /// For each grid in grid_markers, give it a grid position
 /// so it can find it's neighbors later
 /// </summary>
 private void CreateBoard()
 {
     grid_markers = new GridMarker[GRID_WIDTH, GRID_HEIGHT];
     for (int x = 0; x < GRID_WIDTH; x++)
     {
         for (int y = 0; y < GRID_HEIGHT - 1; y++)
         {
             GameObject gm            = Instantiate(grid_marker_prefab, new Vector3(BOARD_START_X + (BOARD_MARKER_MARGIN * x), BOARD_START_Y - (BOARD_MARKER_MARGIN * y), 0), grid_marker_prefab.transform.rotation);
             GridMarker newGridMarker = gm.AddComponent <GridMarker>();
             newGridMarker.xGridPosition = x;
             newGridMarker.yGridPosition = y;
             newGridMarker.obj           = gm;
             grid_markers[x, y]          = newGridMarker;
         }
     }
 }
Example #3
0
File: Bud.cs Project: enorram/grow
 private void AdvanceGrowth(GridMarker position)
 {
     growthLine.positionCount += 1;
     growthLine.SetPosition(growthLine.positionCount - 1, position.obj.transform.position);
     current_position = position;
 }