// Use this for initialization void Start() { gridManager = GridManager.GetCoreInstance(this.instanceIndex); CheckPassability(); SetTileTB(); if (!tile.Passable) { gameObject.GetComponent <Renderer>().material.color = new Color(0, 0, 0, 0); } }
// Use this for initialization void Start() { gridManager = GridManager.GetCoreInstance (this.instanceIndex); CheckPassability (); SetTileTB (); if (!tile.Passable) gameObject.GetComponent<Renderer>().material.color = new Color(0, 0, 0, 0); }
public static GridManagerCore GetCoreInstance(int index) { return(GridManagerCore.GetInstance(index)); }