public void Setup() { gridOrigin = new Vector2(0, 0); amountOfGridColumns = 3; amountOfGridRows = 3; gridItemMeasuresInUnit = new Vector2(5, 6); offset = 2; positioningStrategy = CreateCenterPositioningStrategy(amountOfGridColumns, amountOfGridRows, gridOrigin, gridItemMeasuresInUnit, offset); }
public GridImplementation(int width, int height, GridItemFactory gridItemFactory, float offsetBetweenGridItems, Vector2 origin) { this.width = width; this.height = height; this.gridItemFactory = gridItemFactory; this.offsetBetweenGridItems = offsetBetweenGridItems; Origin = origin; GridItemObjects = new List <GameObject>(); positioningStrategy = CreatePositioningStrategy(); CreateGridItems(); }
public void CreatePieaceAndSetItsPosition() { float offset = 2; Vector2 originPosition = new Vector2(0, 0); Game.GridImplementation grid = CreateGrid(3, 3, offset, originPosition); GridItemFactory gridItemFactory = CreateGridItemFactory(); float gridItemWidthInUnit = gridItemFactory.GridItemWidthInUnit; float gridItemHeightInUnit = gridItemFactory.GridItemHeightInUnit; int amountOfGridColumns = grid.Width; int amountOfGridRows = grid.Height; Vector2 gridOrigin = grid.Position; Vector2 piceMeasuresInUnit = new Vector2(gridItemWidthInUnit, gridItemHeightInUnit); GridItemPositioningStrategy positioningStrategy = CreateCenterPositioningStrategy ( amountOfGridColumns, amountOfGridRows, gridOrigin, piceMeasuresInUnit, offset ); GameObject gridItemObject = gridItemFactory.Create(); GridItem gridItem = gridItemObject.GetComponent <GridItem>(); GridItemMover gridItemMover = gridItemObject.GetComponent <GridItemMover>(); Assert.IsNotNull(gridItem); Assert.IsNotNull(gridItemMover); gridItemMover.Position = positioningStrategy.GetGridItemPositionByRowAndColum(0, 0); Assert.AreEqual(gridItemWidthInUnit, gridItem.WidthInUnit); Assert.AreEqual(gridItemHeightInUnit, gridItem.HeightInUnit); //Assert.AreEqual(new Vector2(-10.5f, 12), gridItemMover.Position); }