public void SendItemToTheGround(GridItem _gridItem)
    {
        Item item = _gridItem.GetItemReference();

        for (int i = 0; i < _gridItem.GetItemCount(); i++)
        {
            PlayerPickUp.CreatePickupableItem(item, 2);
        }
    }
 public void AddCurrentItemToInventory(bool Equip)
 {
     if (_gridItem != null)
     {
         Item item = _gridItem.GetItemReference();
         for (int i = 0; i < _gridItem.GetItemCount(); i++)
         {
             Inventory.AddToInventory(item, Equip, true);
         }
         ReleaseCurrentDraggedItem();
     }
 }