void Awake() { inputState = eInputState.DISABLED; GetComponent <BattleController>().stateChange += BattleStateChanged; highlighter = GetComponent <GridHighlighter> (); guiController = GetComponent <BattleGUIController> (); }
void OnMouseExit() { if ((BattleInputController.inputState == BattleInputController.eInputState.PLAYER_DEFAULT || BattleInputController.inputState == BattleInputController.eInputState.NPC_DEFAULT) && currentUnit != null) { BattleInputController.mouseHoverEvent = false; cellHoverExitEvent(); if (BattleController.instance.currentUnit != currentUnit) { currentUnit.SetIndicatorEnabled(false); } if (gridHighlighter == null) { gridHighlighter = GameObject.FindGameObjectWithTag("Battle Controller").GetComponent <GridHighlighter> (); } gridHighlighter.ClearAll(); } else if (BattleInputController.inputState == BattleInputController.eInputState.TARGET_SELECT && currentUnit != null) { if (cellHoverInfoEvent != null) { cellHoverExitEvent(); } if (BattleController.instance.currentUnit != currentUnit) { currentUnit.SetIndicatorEnabled(false); } } }
// Use this for initialization void Start() { current_amount = 0f; powerup_ui = GameObject.FindObjectOfType <PowerUpUI>(); UpdateDisplay(); grid_highlighter = transform.parent.GetComponentInChildren <GridHighlighter>(); grid = grid_highlighter.GetComponent <SpriteRenderer>(); shaker = GetComponent <Shaker>(); shaker.RegisterObject(transform.parent.position); }
void Awake() { instance = this; pathObjects = new List <GameObject>(); for (int i = 0; i < pathObjectsSize; i++) { var pathGO = GameObject.Instantiate(pathPrefab) as GameObject; pathObjects.Add(pathGO); pathGO.SetActive(false); pathGO.transform.parent = transform; } }
//Hover info. void OnMouseEnter() { if ((BattleInputController.inputState == BattleInputController.eInputState.PLAYER_DEFAULT || BattleInputController.inputState == BattleInputController.eInputState.NPC_DEFAULT) & currentUnit != null) { BattleInputController.mouseHoverEvent = true; if (cellHoverInfoEvent != null) { cellHoverInfoEvent(currentUnit); } currentUnit.SetIndicatorEnabled(true); if (currentUnit.stats.mp > 0) { int mpLoss = currentUnit.MovementLockPenalty(); HashSet <GridCell> remainingMoveRange = Pathfinder.GetMoveRange(this, currentUnit.stats.mp - mpLoss); HashSet <GridCell> unitMoveRange = Pathfinder.GetMoveRange(this, currentUnit.stats.mp); if (gridHighlighter == null) { gridHighlighter = GameObject.FindGameObjectWithTag("Battle Controller").GetComponent <GridHighlighter> (); } gridHighlighter.ClearAll(); if (currentUnit == BattleController.instance.currentUnit) { if (input == null) { input = GameObject.FindGameObjectWithTag("Battle Controller").GetComponent <BattleInputController> (); } input.ShowMovementRange(); } else { gridHighlighter.HighlightNonVisibleCell(unitMoveRange); gridHighlighter.HighlightMoveRange(remainingMoveRange); } } } else if (BattleInputController.inputState == BattleInputController.eInputState.TARGET_SELECT && currentUnit != null) { if (cellHoverInfoEvent != null) { cellHoverInfoEvent(currentUnit); } currentUnit.SetIndicatorEnabled(true); } }
void Awake() { GetComponent <BattleController>().stateChange += BattleStateChanged; highlighter = GetComponent <GridHighlighter> (); inputController = GetComponent <BattleInputController> (); }
public override void Apply(ref Bitmap bitmap, out Highlighter[] highlightersOut) { // Make a copy of the bitmap filtered with the Difference filter Bitmap differenceBitmap = new Bitmap(bitmap); var filter = new Images.Filters.FilterDifference(); Highlighter[] temp; filter.Apply(ref differenceBitmap, out temp); // Analyse gridlines ImageReader reader = new ImageReader(ref bitmap); ImageReader differenceReader = new ImageReader(ref differenceBitmap); List <Highlighter> highlighters = new List <Highlighter>(); int numHorizontalDivisions = bitmap.Width / gridInterval, numVerticalDivisions = bitmap.Height / gridInterval; List <EdgePoint>[] horizontalEdges = new List <EdgePoint> [numVerticalDivisions]; List <EdgePoint>[] verticalEdges = new List <EdgePoint> [numHorizontalDivisions]; // Verticals for (int tileX = 0; tileX < bitmap.Width / gridInterval * gridInterval; tileX += gridInterval) { FindEdgesOnLine(ref reader, ref differenceReader, out verticalEdges[tileX / gridInterval], new Point(tileX, 0), 0, 1); } // Horizontals for (int tileY = 0; tileY < bitmap.Height / gridInterval * gridInterval; tileY += gridInterval) { FindEdgesOnLine(ref reader, ref differenceReader, out horizontalEdges[tileY / gridInterval], new Point(0, tileY), 0, 1); } // Debug: highlight the edges foreach (List <EdgePoint> edgeList in verticalEdges) { foreach (EdgePoint edge in edgeList) // ow the edge { // ow the edge highlighters.Add(new PointHighlighter(edge.X, edge.Y)); highlighters.Add(new PointHighlighter(edge.SegmentCentre.X, edge.SegmentCentre.Y) { Pen = new Pen(Color.Orange) }); // add a line too if (edge.LastPoint != null) { highlighters.Add(new EdgeHighlighter(new Point(edge.LastPoint.X, edge.LastPoint.Y), new Point(edge.X, edge.Y)) { Pen = new Pen(edge.AverageSegmentColour, 2.0f) }); } } } // Connect the edge points ConnectEdgePoints(verticalEdges, highlighters); // Add a grid highlighter representing the grid we checked GridHighlighter grid = new GridHighlighter(new Rectangle(0, 0, bitmap.Width, bitmap.Height), gridInterval); grid.Pen.Width = 1; grid.Pen.Color = Color.Gray; //highlighters.Add(grid); // Complete the highlighter array highlightersOut = highlighters.ToArray(); // Release resources reader.Dispose(); }
void Awake() { Instance = this; }