Example #1
0
    public void InstantiateGrid(GridEvents.ConstructGridEvent e)
    {
        GridModel gridModel = ApplicationFacade.instance.GetModel <GridModel>();
        float     tileSize  = 0f;
        Vector3   center    = new Vector3();

        for (int c = 0; c < Rows; ++c)
        {
            for (int r = 0; r < Columns; ++r)
            {
                var newTile = Instantiate(_tilePrefab, _gridRoot.transform).GetComponent <Tile>();
                newTile.name         = string.Format("Tile c{0},r {1}", r, c);
                newTile.RowNumber    = r;
                newTile.ColumnNumber = c;
                newTile.gameObject.AddComponent <InteractiveTileDebug>();

                tileSize = newTile.GetComponent <MeshRenderer>().bounds.size.x;

                newTile.transform.position = new Vector3(r * tileSize, 0f, c * tileSize);
            }
        }

        center    = transform.position;
        center.x += Columns % 2 == 0 ? (tileSize * (float)(Columns - 1) / 2f) : (tileSize * (float)Columns / 2f);
        center.z += Rows % 2 == 0 ? (tileSize * (float)(Rows - 1) / 2f) : (tileSize * (float)Rows / 2f);

        var gridConstructedEvent = new GridEvents.GridConstructedEvent(
            rows: gridModel.Rows,
            columns: gridModel.Columns,
            size: tileSize,
            center: center
            );

        EventSystem.instance.Dispatch(gridConstructedEvent);
    }
Example #2
0
    public void OnCreateGrid(GridEvents.CreateDataEvent e)
    {
        var gridEvent = new GridEvents.ConstructGridEvent();

        EventSystem.instance.Dispatch(gridEvent);
    }