private void CheckTetrisGridData() { if (gridData.CheckGridData() != null) { gameScreen.ReDrawingTetrisGrid(gridData.GetGridData); player.AddScore(gridData.LastCombo); gameScreen.SetScore(player.GetPlayerScore); CheckNewBestScore(player.GetPlayerScore); gameScreen.SetLineCounter(player.GetTotalIncreseLines); SetLevelChange(player.GetPlayerLevel); } }