Example #1
0
 // Use this for initialization
 void Start()
 {
     grid         = FindObjectOfType <GridContructor> ();
     actionPoints = 0;
     ShowStench();
     grid.graph [unitPositionX, unitPositionY].occupied = true;
 }
Example #2
0
    //private SceneController sceneController;

    // Use this for initialization
    void Start()
    {
        //sceneController = FindObjectOfType<SceneController> ();
        gridContructor = FindObjectOfType <GridContructor> ();
        player         = FindObjectOfType <Player> ();
        thisTile       = GetComponent <Tile> ();
    }
Example #3
0
 void Start()
 {
     grid           = FindObjectOfType <GridContructor> ();
     mazeExit       = FindObjectOfType <MazeExit> ();
     turnController = FindObjectOfType <TurnController> ();
     player         = FindObjectsOfType <Player> ();
     minotaurLife   = player.Length;
 }
Example #4
0
    public void RunMazeGame()
    {
        Time.timeScale = 0;
        GridContructor constructor = FindObjectOfType <GridContructor>();

        constructor.pixelMap = pixelMap;

        constructor.LoadMap();
        planCanvas.GetComponent <Canvas>().enabled = true;
        GetComponentInParent <Canvas>().enabled    = false;
    }
Example #5
0
    // Use this for initialization
    void Start()
    {
        thisUnit   = GetComponent <Unit>();
        thisPlayer = GetComponent <Player>();
        grid       = FindObjectOfType <GridContructor>();

        kdb = new MinotaurMaze.State(grid.initialState);


        planSteps = new Queue <string>();

        kdb.Add("visited", thisUnit.unitPositionText);
        if (thisPlayer.haveBomb)
        {
            grid.problemObjects += "\n\t\t" + "bomb - bomb" + "\n\t\t";
            kdb.Add("haveObject", "bomb");
        }

        problemGoal = "(and (atTile " + gameObject.name + " exit))";
        //StartPlanner();
    }
Example #6
0
 void Start()
 {
     grid = FindObjectOfType <GridContructor> ();
     cam  = FindObjectOfType <CameraController> ();
 }
Example #7
0
 void Start()
 {
     grid           = GetComponent <GridContructor> ();
     turnController = GetComponent <TurnController> ();
 }