private void GenerateNewWorld()
        {
            GameRecord.IsEnabled            = true;
            ListBoxSavedGames.SelectedIndex = -1;
            loadedGame = false;
            recording  = false;

            int.TryParse(WorldWidth.Text, out int width);
            int.TryParse(WorldHeight.Text, out int height);
            bool infinite = (bool)WorldInfinite.IsChecked;

            GridControl1.GenerateNewWorld(width, height, infinite);

            UpdatePlayButton();
        }