void OnDropDown() { score.GetComponent <ScoreBehaviour>().AddToTetromiones(1); // Clear filled horizontal lines GridBehavior.DeleteFullRows(); // Spawn next Group foreach (Transform child in transform) { child.transform.gameObject.layer = LayerMask.NameToLayer("LockedBlock"); } Destroy(GameObject.FindGameObjectWithTag("CurrentShadow")); FindObjectOfType <Spawner>().SpawnNext(); FindObjectOfType <Spawner>().lockHold = false; }