public void SetIsWalkable(bool isWalkable) { this.isWalkable = isWalkable; grid.TriggerGrridObjectChanged(x, y); }
public void AddValue(int addValue) { value += addValue; Mathf.Clamp(value, MIN, MAX); grid.TriggerGrridObjectChanged(x, y); }
public void SetIsWalkable(bool isWalkable) { this.isWalkable = isWalkable; grid.TriggerGrridObjectChanged(x, y); }
public void AddValue(int addValue) { value += addValue; Mathf.Clamp(value, MIN, MAX); grid.TriggerGrridObjectChanged(x, y); }