Example #1
0
    protected override void OnPointerUp()
    {
        base.OnPointerUp();

        NodeProperties nodeBehaviour = this.GetComponent <NodeProperties>();

        if (nodeBehaviour.m_nodeType == NodeProperties.NodeType.Simple)
        {
            if (m_attachedAnchor == null)
            {
                if (m_snappedAnchor != null)
                {
                    m_attachedAnchor = m_snappedAnchor;
                    m_snappedAnchor.Spread();
                    Destroy(nodeBehaviour.m_deactivatedGUIItem);
                }
                else
                {
                    Destroy(this.gameObject);
                    nodeBehaviour.m_deactivatedGUIItem.SetActive(true);
                }
            }
        }
        else if (nodeBehaviour.m_nodeType == NodeProperties.NodeType.TargetIndicator)
        {
            if (m_snappedAnchor != null)
            {
                this.m_parentNode.GetComponent <NodeMovement>().MoveParentNodeToAnchor(m_snappedAnchor);
            }
            Destroy(this.gameObject);                                                        //destroy the target indicator node
            Destroy(m_parentNode.GetComponent <NodeTouchHandler>().m_targetIndicatorBridge); //destroy the target indicator node
        }
    }
Example #2
0
    void Update()
    {
        if (m_isGUIItem)
        {
            return;
        }

        float dt = Time.deltaTime;

        if (m_moving)
        {
            Vector2 positionVec2      = transform.position;
            Vector2 direction         = (m_moveEndAnchor.m_position - m_moveStartAnchor.m_position);
            float   fTotalSqrDistance = direction.sqrMagnitude;
            direction.Normalize();
            positionVec2 += (direction * NODE_MOVE_SPEED * dt);

            float fCoveredSqrDistance = (positionVec2 - m_moveStartAnchor.m_position).sqrMagnitude;
            float fZValue             = GetComponent <NodeProperties>().GetZValue();
            if (fCoveredSqrDistance > fTotalSqrDistance)
            {
                transform.position = new Vector3(m_moveEndAnchor.m_position.x, m_moveEndAnchor.m_position.y, fZValue);
                m_moving           = false;
                m_moveEndAnchor.Spread();
                this.GetComponent <NodeTouchHandler>().m_attachedAnchor = m_moveEndAnchor;
                InvalidateMovementPointsTextMeshValue();
            }
            else
            {
                transform.position = new Vector3(positionVec2.x, positionVec2.y, fZValue);
            }
        }
    }