private void OnCollisionEnter2D(Collision2D collision) { GreenBird hitBird = collision.collider.GetComponent <GreenBird>(); if (hitBird != null) { // hit by the bird Instantiate(_cloudParticlePrefap, transform.position, Quaternion.identity); Destroy(gameObject); return; } // hit by the box, check contact angle. If box is on the top, destroy the pig if (collision.contacts[0].normal.y < -0.5) { Instantiate(_cloudParticlePrefap, transform.position, Quaternion.identity); Destroy(gameObject); return; } // hit by anything with velocity magnitude > 4 if (collision.relativeVelocity.magnitude > 4) { Instantiate(_cloudParticlePrefap, transform.position, Quaternion.identity); Destroy(gameObject); return; } }
private void OnCollisionEnter2D(Collision2D collision) { GreenBird greenBird = collision.collider.GetComponent <GreenBird>(); if (greenBird != null) { Destroy(gameObject); return; } Enemy enemy = collision.collider.GetComponent <Enemy>(); if (enemy != null) { return; } if (collision.contacts[0].normal.y <= -0.5) { Destroy(gameObject); return; } }