Example #1
0
        void Process()
        {
            GLTextuer2D i1 = (GLTextuer2D)input.Input.Data;

            if (i1 == null)
            {
                return;
            }
            if (i1.Id == 0)
            {
                return;
            }

            CreateBufferIfNeeded();

            processor.TileX  = tileX;
            processor.TileY  = tileY;
            processor.Weight = new OpenTK.Vector4(r, g, b, a);
            processor.Process(width, height, i1, buffer);
            processor.Complete();

            Updated();
            Output.Data = buffer;
            Output.Changed();
        }
Example #2
0
        void Process()
        {
            if (!input.HasInput)
            {
                return;
            }

            GLTextuer2D i1 = (GLTextuer2D)input.Reference.Data;

            if (i1 == null)
            {
                return;
            }
            if (i1.Id == 0)
            {
                return;
            }

            CreateBufferIfNeeded();

            processor.TileX  = tileX;
            processor.TileY  = tileY;
            processor.Weight = new Math3D.Vector4(r, g, b, a);
            processor.Process(width, height, i1, buffer);
            processor.Complete();

            Output.Data = buffer;
            TriggerTextureChange();
        }