/// <summary> /// Wird uisgfiärt wemmr aui Parametr hend. /// </summary> /// <remarks> /// Es cha si dass das meh as einisch uisgfiärt wird, wobih's DMD numä /// einisch ersteuht wird. /// </remarks> public void Init() { if (_isOpen) { return; } _gray2Colorizer = null; _gray4Colorizer = null; _coloring = null; SetupColorizer(); if (_config.VirtualDmd.Enabled) { if (_dmd == null) { Logger.Info("Opening virtual DMD..."); CreateVirtualDmd(); } else { _dmd.Dispatcher.Invoke(() => { SetupGraphs(); SetupVirtualDmd(); }); } } else { SetupGraphs(); } _isOpen = true; }
/// <summary> /// Tuät aui Renderer ahautä unds virtueua DMD vrschteckä. /// </summary> public void Close() { Logger.Info("Closing up."); _graphs.ClearDisplay(); _graphs.Dispose(); try { _dmd?.Dispatcher.Invoke(() => { _dmd.Hide(); }); } catch (TaskCanceledException e) { Logger.Warn(e, "Could not hide DMD because task was already canceled."); } _color = RenderGraph.DefaultColor; _palette = null; _gray2Colorizer = null; _gray4Colorizer = null; }
private void SetupColorizer() { // only setup if enabled and path is set if (!_config.Global.Colorize || _altcolorPath == null || _gameName == null) { return; } // abort if already setup if (_gray2Colorizer != null || _gray4Colorizer != null) { return; } var palPath1 = Path.Combine(_altcolorPath, _gameName, _gameName + ".pal"); var palPath2 = Path.Combine(_altcolorPath, _gameName, "pin2dmd.pal"); var vniPath1 = Path.Combine(_altcolorPath, _gameName, _gameName + ".vni"); var vniPath2 = Path.Combine(_altcolorPath, _gameName, "pin2dmd.vni"); var palPath = File.Exists(palPath1) ? palPath1 : palPath2; var vniPath = File.Exists(vniPath1) ? vniPath1 : vniPath2; if (File.Exists(palPath)) { try { Logger.Info("Loading palette file at {0}...", palPath); _coloring = new Coloring(palPath); VniAnimationSet vni = null; if (File.Exists(vniPath)) { Logger.Info("Loading virtual animation file at {0}...", vniPath); vni = new VniAnimationSet(vniPath); Logger.Info("Loaded animation set {0}", vni); } _gray2Colorizer = new Gray2Colorizer(_coloring, vni); _gray4Colorizer = new Gray4Colorizer(_coloring, vni); } catch (Exception e) { Logger.Warn(e, "Error initializing colorizer: {0}", e.Message); } } else { Logger.Info("No palette file found at {0}.", palPath); } }
/// <summary> /// Tuät aui Renderer ahautä unds virtueua DMD vrschteckä. /// </summary> public void Close() { Logger.Info("Closing up."); _graphs.ClearDisplay(); _graphs.Dispose(); try { _virtualDmd?.Dispatcher?.Invoke(() => _virtualDmd?.Close()); _virtualDmd = null; } catch (TaskCanceledException e) { Logger.Warn(e, "Could not hide DMD because task was already canceled."); } _alphaNumericDest = null; _color = RenderGraph.DefaultColor; _palette = null; _gray2Colorizer = null; _gray4Colorizer = null; _coloring = null; _isOpen = false; }
/// <summary> /// Wird uisgfiärt wemmr aui Parametr hend. /// </summary> /// <remarks> /// Es cha si dass das meh as einisch uisgfiärt wird, wobih's DMD numä /// einisch ersteuht wird. /// </remarks> public void Init() { if (_isOpen) { return; } _gray2Colorizer = null; _gray4Colorizer = null; _coloring = null; SetupColorizer(); if (_config.VirtualDmd.Enabled) { if (_dmd == null) { Logger.Info("Opening virtual DMD..."); CreateVirtualDmd(); } else { try { _dmd.Dispatcher.Invoke(() => { SetupGraphs(); SetupVirtualDmd(); }); } catch (TaskCanceledException e) { Logger.Error(e, "Main thread seems already destroyed, aborting."); } } } else { SetupGraphs(); } _isOpen = true; }
/// <summary> /// Wird uisgfiärt wemmr aui Parametr hend. /// </summary> /// <remarks> /// Es cha si dass das meh as einisch uisgfiärt wird, wobih's DMD numä /// einisch ersteuht wird. /// </remarks> public void Init() { _gray2Colorizer = null; _gray4Colorizer = null; if (_config.Global.Colorize && _altcolorPath != null) { var palPath1 = Path.Combine(_altcolorPath, _gameName, _gameName + ".pal"); var palPath2 = Path.Combine(_altcolorPath, _gameName, "pin2dmd.pal"); var fsqPath1 = Path.Combine(_altcolorPath, _gameName, _gameName + ".fsq"); var fsqPath2 = Path.Combine(_altcolorPath, _gameName, "pin2dmd.fsq"); var palPath = File.Exists(palPath1) ? palPath1 : palPath2; var fsqPath = File.Exists(fsqPath1) ? fsqPath1 : fsqPath2; if (File.Exists(palPath)) { try { Logger.Info("Loading palette file at {0}...", palPath); var coloring = new Coloring(palPath); Animation[] animations = null; if (File.Exists(fsqPath)) { Logger.Info("Loading animation file at {0}...", fsqPath); animations = Animation.ReadFrameSequence(fsqPath); } _gray2Colorizer = new Gray2Colorizer(coloring, animations); _gray4Colorizer = new Gray4Colorizer(coloring, animations); } catch (Exception e) { Logger.Warn(e, "Error initializing colorizer: {0}", e.Message); } } else { Logger.Debug("No palette file found at {0}.", palPath); } } else { Logger.Info("Bit-convertion disabled."); } if (_config.VirtualDmd.Enabled) { if (_dmd == null) { Logger.Info("Opening virtual DMD..."); CreateVirtualDmd(); } else { _dmd.Dispatcher.Invoke(() => { SetupGraphs(); SetupVirtualDmd(); }); } } else { SetupGraphs(); } }
private void SetupColorizer() { // only setup if enabled and path is set if (!_config.Global.Colorize || _altcolorPath == null || _gameName == null || !_colorize) { return; } // abort if already setup if (_gray2Colorizer != null || _gray4Colorizer != null) { return; } var palPath1 = Path.Combine(_altcolorPath, _gameName, _gameName + ".pal"); var palPath2 = Path.Combine(_altcolorPath, _gameName, "pin2dmd.pal"); var vniPath1 = Path.Combine(_altcolorPath, _gameName, _gameName + ".vni"); var vniPath2 = Path.Combine(_altcolorPath, _gameName, "pin2dmd.vni"); var palPath = File.Exists(palPath1) ? palPath1 : palPath2; var vniPath = File.Exists(vniPath1) ? vniPath1 : vniPath2; if (File.Exists(palPath)) { try { Logger.Info("Loading palette file at {0}...", palPath); _coloring = new Coloring(palPath); VniAnimationSet vni = null; if (File.Exists(vniPath)) { Logger.Info("Loading virtual animation file at {0}...", vniPath); vni = new VniAnimationSet(vniPath); Logger.Info("Loaded animation set {0}", vni); aniHeight = vni.MaxHeight; aniWidth = vni.MaxWidth; Logger.Info("Animation Dimensions: {0}x{1}", aniWidth, aniHeight); } else { Logger.Info("No animation set found"); aniHeight = Height; aniWidth = Width; } _gray2Colorizer = new Gray2Colorizer(_coloring, vni); _gray4Colorizer = new Gray4Colorizer(_coloring, vni); _gray2Colorizer.ScalerMode = _config.Global.ScalerMode; _gray4Colorizer.ScalerMode = _config.Global.ScalerMode; } catch (Exception e) { Logger.Warn(e, "Error initializing colorizer: {0}", e.Message); } } else { Logger.Info("No palette file found at {0}.", palPath); } if (_config.Global.ScaleToHd) { Logger.Info("ScaleToHd = True, ScalerMode = " + _config.Global.ScalerMode.ToString()); } else { Logger.Info("ScaleToHd = False"); } }
/// <summary> /// Wird uisgfiärt wemmr aui Parametr hend. /// </summary> /// <remarks> /// Es cha si dass das meh as einisch uisgfiärt wird, wobih's DMD numä /// einisch ersteuht wird. /// </remarks> public void Init() { if (_isOpen) { return; } _gray2Colorizer = null; _gray4Colorizer = null; _coloring = null; if (_config.Global.Colorize && _altcolorPath != null) { var palPath1 = Path.Combine(_altcolorPath, _gameName, _gameName + ".pal"); var palPath2 = Path.Combine(_altcolorPath, _gameName, "pin2dmd.pal"); var vniPath1 = Path.Combine(_altcolorPath, _gameName, _gameName + ".vni"); var vniPath2 = Path.Combine(_altcolorPath, _gameName, "pin2dmd.vni"); var palPath = File.Exists(palPath1) ? palPath1 : palPath2; var vniPath = File.Exists(vniPath1) ? vniPath1 : vniPath2; if (File.Exists(palPath)) { try { Logger.Info("Loading palette file at {0}...", palPath); _coloring = new Coloring(palPath); VniAnimationSet vni = null; if (File.Exists(vniPath)) { Logger.Info("Loading virtual animation file at {0}...", vniPath); vni = new VniAnimationSet(vniPath); Logger.Info("Loaded animation set {0}", vni); } _gray2Colorizer = new Gray2Colorizer(_coloring, vni); _gray4Colorizer = new Gray4Colorizer(_coloring, vni); } catch (Exception e) { Logger.Warn(e, "Error initializing colorizer: {0}", e.Message); } } else { Logger.Info("No palette file found at {0}.", palPath); } } else { Logger.Info("Bit-convertion disabled."); } if (_config.VirtualDmd.Enabled) { if (_dmd == null) { Logger.Info("Opening virtual DMD..."); CreateVirtualDmd(); } else { _dmd.Dispatcher.Invoke(() => { SetupGraphs(); SetupVirtualDmd(); }); } } else { SetupGraphs(); } _isOpen = true; }