private void Start() { pactol = FindObjectOfType <GravityPactol>().gameObject; pickUpText.gameObject.SetActive(false); pickUpAllowed = false; passPasta = false; currentPassPasta = null; savePassPasta = null; pactolTransform = pactol.GetComponent <Transform>(); pactolSprite = pactol.GetComponent <SpriteRenderer>(); pactolGravity = pactol.GetComponent <GravityPactol>(); }
private void Awake() { Instance = this; }