private void Start()
    {
        pactol = FindObjectOfType <GravityPactol>().gameObject;

        pickUpText.gameObject.SetActive(false);
        pickUpAllowed = false;

        passPasta        = false;
        currentPassPasta = null;
        savePassPasta    = null;

        pactolTransform = pactol.GetComponent <Transform>();
        pactolSprite    = pactol.GetComponent <SpriteRenderer>();
        pactolGravity   = pactol.GetComponent <GravityPactol>();
    }
Example #2
0
 private void Awake()
 {
     Instance = this;
 }