private void OnTriggerStay2D(Collider2D collision) { if (collision.CompareTag("digRange")) { lastGrave = collision.GetComponentInParent <GraveScript>(); canDig = true; } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.CompareTag("digRange")) { lastGrave = null; canDig = false; } }
// Use this for initialization void Start() { LeftTrigger = "p" + playerNum + "LeftTrigger"; RightTrigger = "p" + playerNum + "RightTrigger"; LeftBumper = "p" + playerNum + "LeftBumper"; RightBumper = "p" + playerNum + "RightBumper"; LeftX = "p" + playerNum + "LeftX"; LeftY = "p" + playerNum + "LeftY"; RightX = "p" + playerNum + "RightX"; RightY = "p" + playerNum + "RightY"; AButton = "p" + playerNum + "A"; RightStickClick = "p" + playerNum + "RightStickClick"; rend = GetComponent <SpriteRenderer>(); rb = GetComponent <Rigidbody2D>(); playerCol = GetComponent <BoxCollider2D>(); lastGrave = null; inHitstun = false; frames = 0; //get enemy player num once lol this took me years enemyPlayerNum = (playerNum == 1) ? 2 : 1; dashCount = dashMax; playerShovel = GetComponentInChildren <ShovelScript>(); // acceleration = Vector2.zero; force = Vector2.zero; speed = Vector2.zero; spawnManager = GameObject.Find("RespawnManager").GetComponent <RespawnScript>(); scoreManager = GameObject.Find("ScoreManager").GetComponent <ScoreScript>(); collManager = GameObject.Find("CollisionManager").GetComponent <CollisionScript>(); cameraShake = GameObject.Find("Main Camera").GetComponentInChildren <CameraShakeScript>(); hpVisual = GameObject.Find("P" + playerNum + "HP").GetComponentInChildren <HPScript>(); //transform.position = spawnManager.getSpawnpoint(playerNum).position; health = maxHealth; hpVisual.updateVisual(health); hitstunTimer = hitstunMaxTimer; slayTimer = 0; //position = transform.position; }
public void sendCollisionData(GameObject a, GameObject b, CollisionType c) { switch (c) { case CollisionType.SHOVEL_PLAYER: Transform shovelPlayer = a.transform.parent; player = b.GetComponent <PlayerScript> (); GameObject sparks = Instantiate(shovelParticles, shovelPlayer.position, Quaternion.identity); player.markHitByPlayer(); player.addForce(-shovelPlayer.up * playerHitForce); player.damageHealth(); break; case CollisionType.PLAYER_GRAVE: player = a.GetComponent <PlayerScript> (); grave = b.GetComponentInParent <GraveScript> (); grave.incrementHoleScore(); player.triggerDeath(); break; case CollisionType.PLAYER_PIT: player = a.GetComponent <PlayerScript> (); player.triggerDeath(); break; case CollisionType.SHOVEL_UNDEAD: Transform shovelOwner = a.transform.parent; undead = b.GetComponent <DeadScript> (); GameObject deadSparks = Instantiate(shovelParticles, undead.transform.position, Quaternion.identity); //Vector2 hitVecShovel = new Vector2 (b.transform.position.x - a.transform.position.x, b.transform.position.y - a.transform.position.y); //undead.addForce ((hitVecShovel.normalized + -((Vector2)shovelOwner.up)) * undeadHitForce); undead.addForce(-shovelOwner.up * undeadHitForce); break; case CollisionType.UNDEAD_GRAVE: undead = a.GetComponent <DeadScript> (); grave = b.GetComponentInParent <GraveScript> (); undead.triggerDeathAgain(); grave.incrementHoleScore(); break; case CollisionType.UNDEAD_PIT: undead = a.GetComponent <DeadScript> (); undead.triggerDeathAgain(); break; case CollisionType.UNDEAD_PLAYER: player = b.GetComponent <PlayerScript> (); Vector2 hitVecUndead = new Vector2(b.transform.position.x - a.transform.position.x, b.transform.position.y - a.transform.position.y); player.addForce(hitVecUndead.normalized * undeadHitForce); player.damageHealth(); break; case CollisionType.FLOWER_PLAYER: player = b.GetComponent <PlayerScript> (); player.pickupFlowers(); Destroy(a.gameObject); break; case CollisionType.FLOWER_GRAVE: Destroy(a.gameObject); break; case CollisionType.FLOWER_PIT: Destroy(a.gameObject); break; default: break; } }