private void OnTriggerStay2D(Collider2D collision) { GraspingObjectBase script = collision.GetComponent <GraspingObjectBase>(); if (script == null) { return; } script.transform.localPosition = script.mDefaultLocalPos; script.isHandle = false; }
private GraspingObjectBase OnGetScript(Transform other) { GraspingObjectBase script = other.GetComponentInParent <GraspingObjectBase>(); if (script == null) { return(null); } if (script.enabled == false) { return(null); } return(script); }