override public void SetBasement(SurfaceBlock b, PixelPosByte pos)
 {
     if (b == null)
     {
         return;
     }
     SetBuildingData(b, pos);
     if (current != null & current != this)
     {
         current.Annihilate(false);
     }
     current = this;
 }
 override public void Annihilate(bool forced)
 {
     if (destroyed)
     {
         return;
     }
     else
     {
         destroyed = true;
     }
     PrepareWorkbuildingForDestruction(forced);
     if (current == this)
     {
         current = null;
     }
     Destroy(gameObject);
 }