public void Draw(Texture2D tex) { foreach (var p in Particles) { byte a = (byte)(255 * alpha(p)); GraphicsUtils.DrawBallTex(tex, p.Position, p.Radius, p.Rotation, a); } }
public override void Draw(GameTime time, Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch) { //Utilities.GraphicsUtils.DrawBall(Position, Radius, _playerColor, 255); GraphicsUtils.DrawBallTex(ContentRepository.Repository["shipbrick"], Position, Radius, this.Rotation, 255); }