Example #1
0
 private void Initialize(TextureParams textureParams)
 {
     compressed = Format.IsCompressed();
     GLHelper.GetGLTextureFormat(Context, Format, out GLInternalFormat, out GLFormat, out GLPixelType);
     GLTexture = GL.GenTexture();
     GLHelper.CheckGLErrors();
     GL.ActiveTexture(TextureUnit.Texture0);
     GLHelper.CheckGLErrors();
     GL.BindTexture(TextureTarget.Texture2D, GLTexture);
     GLHelper.CheckGLErrors();
     for (var level = 0; level < LevelCount; level++)
     {
         GraphicsUtility.CalculateMipLevelSize(level, Width, Height, out var levelWidth, out var levelHeight);
         if (compressed)
         {
             var imageSize = GraphicsUtility.CalculateImageDataSize(Format, levelWidth, levelHeight);
             GL.CompressedTexImage2D(TextureTarget.Texture2D, level, (PixelInternalFormat)GLInternalFormat,
                                     levelWidth, levelHeight, 0, imageSize, IntPtr.Zero);
             GLHelper.CheckGLErrors();
         }
         else
         {
             GL.TexImage2D(TextureTarget.Texture2D, level, (PixelInternalFormat)GLInternalFormat,
                           levelWidth, levelHeight, 0, (PixelFormat)GLFormat, (PixelType)GLPixelType, IntPtr.Zero);
             GLHelper.CheckGLErrors();
         }
     }
     UpdateTextureParams(textureParams);
     Context.InvalidateTextureBinding(0);
 }
Example #2
0
 public void SetData(int level, int x, int y, int width, int height, IntPtr data)
 {
     GL.ActiveTexture(TextureUnit.Texture0);
     GLHelper.CheckGLErrors();
     GL.BindTexture(TextureTarget.Texture2D, GLTexture);
     GLHelper.CheckGLErrors();
     if (compressed)
     {
         var imageSize = GraphicsUtility.CalculateImageDataSize(Format, width, height);
         GL.CompressedTexSubImage2D(TextureTarget.Texture2D, level, x, y, width, height,
                                    (PixelFormat)GLInternalFormat, imageSize, data);
         GLHelper.CheckGLErrors();
     }
     else
     {
         GL.TexSubImage2D(TextureTarget.Texture2D, level, x, y, width, height,
                          (PixelFormat)GLFormat, (PixelType)GLPixelType, data);
         GLHelper.CheckGLErrors();
     }
     Context.InvalidateTextureBinding(0);
 }
Example #3
0
        internal void GetData(Format dstFormat, int level, int x, int y, int width, int height, IntPtr data)
        {
            if (IsPvrtc1Format(Format))
            {
                throw new NotImplementedException();
            }
            var dataSize = GraphicsUtility.CalculateImageDataSize(Format, width, height);

            context.EnsureReadbackBuffer((ulong)dataSize);
            context.EndRenderPass();
            context.EnsureCommandBuffer();
            var preMemoryBarrier = new SharpVulkan.ImageMemoryBarrier {
                StructureType         = SharpVulkan.StructureType.ImageMemoryBarrier,
                Image                 = image,
                OldLayout             = SharpVulkan.ImageLayout.ShaderReadOnlyOptimal,
                NewLayout             = SharpVulkan.ImageLayout.TransferSourceOptimal,
                SourceAccessMask      = SharpVulkan.AccessFlags.ShaderRead,
                DestinationAccessMask = SharpVulkan.AccessFlags.TransferRead,
                SubresourceRange      = new SharpVulkan.ImageSubresourceRange(SharpVulkan.ImageAspectFlags.Color, 0, 1, (uint)level, 1)
            };

            context.CommandBuffer.PipelineBarrier(
                SharpVulkan.PipelineStageFlags.VertexShader | SharpVulkan.PipelineStageFlags.FragmentShader,
                SharpVulkan.PipelineStageFlags.Transfer, SharpVulkan.DependencyFlags.None,
                0, null, 0, null, 1, &preMemoryBarrier);
            var copyRegion = new SharpVulkan.BufferImageCopy {
                BufferOffset      = 0,
                BufferRowLength   = (uint)width,
                BufferImageHeight = (uint)height,
                ImageOffset       = new SharpVulkan.Offset3D(x, y, 0),
                ImageExtent       = new SharpVulkan.Extent3D((uint)width, (uint)height, 1),
                ImageSubresource  = new SharpVulkan.ImageSubresourceLayers(SharpVulkan.ImageAspectFlags.Color, 0, 1, (uint)level)
            };

            context.CommandBuffer.CopyImageToBuffer(
                image, SharpVulkan.ImageLayout.TransferSourceOptimal, context.ReadbackBuffer, 1, &copyRegion);
            var postMemoryBarrier = new SharpVulkan.ImageMemoryBarrier {
                StructureType         = SharpVulkan.StructureType.ImageMemoryBarrier,
                Image                 = image,
                OldLayout             = SharpVulkan.ImageLayout.TransferSourceOptimal,
                NewLayout             = SharpVulkan.ImageLayout.ShaderReadOnlyOptimal,
                SourceAccessMask      = SharpVulkan.AccessFlags.TransferRead,
                DestinationAccessMask = SharpVulkan.AccessFlags.ShaderRead,
                SubresourceRange      = new SharpVulkan.ImageSubresourceRange(SharpVulkan.ImageAspectFlags.Color, 0, 1, (uint)level, 1)
            };

            context.CommandBuffer.PipelineBarrier(
                SharpVulkan.PipelineStageFlags.Transfer,
                SharpVulkan.PipelineStageFlags.VertexShader | SharpVulkan.PipelineStageFlags.FragmentShader,
                SharpVulkan.DependencyFlags.None, 0, null, 0, null, 1, &postMemoryBarrier);
            context.Finish();
            var readbackBufferMemory       = context.ReadbackBufferMemory;
            var readbackBufferMappedMemory = context.MemoryAllocator.Map(readbackBufferMemory);

            try {
                context.MemoryAllocator.InvalidateMappedMemoryRange(readbackBufferMemory, 0, (ulong)dataSize);
                if (dstFormat == Format)
                {
                    GraphicsUtility.CopyMemory(data, readbackBufferMappedMemory, Format.GetSize() * width * height);
                }
                else
                {
                    var decoder      = FormatConverter.GetDecoder(Format);
                    var encoder      = FormatConverter.GetEncoder(dstFormat);
                    var srcTexelSize = Format.GetSize();
                    var dstTexelSize = dstFormat.GetSize();
                    var srcData      = readbackBufferMappedMemory;
                    var dstData      = data;
                    var texelCount   = width * height;
                    while (texelCount-- > 0)
                    {
                        encoder(dstData, decoder(srcData));
                        srcData += srcTexelSize;
                        dstData += dstTexelSize;
                    }
                }
            } finally {
                context.MemoryAllocator.Unmap(readbackBufferMemory);
            }
        }
Example #4
0
        public void SetData(int level, int x, int y, int width, int height, IntPtr data)
        {
            var dataSize = GraphicsUtility.CalculateImageDataSize(Format, width, height);

            if (IsPvrtc1Format(Format))
            {
                if (x != 0 || y != 0 || width != Width || height != Height)
                {
                    throw new NotSupportedException();
                }
                if (context.NextFenceValue <= WriteFenceValue)
                {
                    context.Flush();
                }
                context.WaitForFence(WriteFenceValue);
                var dstData = Context.MemoryAllocator.Map(memory);
                try {
                    GraphicsUtility.CopyMemory(dstData, data, dataSize);
                } finally {
                    Context.MemoryAllocator.Unmap(memory);
                }
            }
            else
            {
                ulong bufferOffsetAlignment = 4;
                bufferOffsetAlignment = GraphicsUtility.CombineAlignment(bufferOffsetAlignment, (ulong)Format.GetSize());
                bufferOffsetAlignment = GraphicsUtility.CombineAlignment(bufferOffsetAlignment, context.PhysicalDeviceLimits.OptimalBufferCopyOffsetAlignment);
                var uploadBufferAlloc = context.AllocateUploadBuffer((ulong)dataSize, bufferOffsetAlignment);
                GraphicsUtility.CopyMemory(uploadBufferAlloc.Data, data, dataSize);
                context.EndRenderPass();
                context.EnsureCommandBuffer();
                var preMemoryBarrier = new SharpVulkan.ImageMemoryBarrier {
                    StructureType         = SharpVulkan.StructureType.ImageMemoryBarrier,
                    Image                 = image,
                    OldLayout             = SharpVulkan.ImageLayout.ShaderReadOnlyOptimal,
                    NewLayout             = SharpVulkan.ImageLayout.TransferDestinationOptimal,
                    SourceAccessMask      = SharpVulkan.AccessFlags.ShaderRead,
                    DestinationAccessMask = SharpVulkan.AccessFlags.TransferWrite,
                    SubresourceRange      = new SharpVulkan.ImageSubresourceRange(SharpVulkan.ImageAspectFlags.Color, 0, 1, (uint)level, 1)
                };
                context.CommandBuffer.PipelineBarrier(
                    SharpVulkan.PipelineStageFlags.VertexShader | SharpVulkan.PipelineStageFlags.FragmentShader,
                    SharpVulkan.PipelineStageFlags.Transfer, SharpVulkan.DependencyFlags.None,
                    0, null, 0, null, 1, &preMemoryBarrier);
                var copyRegion = new SharpVulkan.BufferImageCopy {
                    BufferOffset      = uploadBufferAlloc.BufferOffset,
                    BufferRowLength   = (uint)width,
                    BufferImageHeight = (uint)height,
                    ImageOffset       = new SharpVulkan.Offset3D(x, y, 0),
                    ImageExtent       = new SharpVulkan.Extent3D((uint)width, (uint)height, 1),
                    ImageSubresource  = new SharpVulkan.ImageSubresourceLayers(SharpVulkan.ImageAspectFlags.Color, 0, 1, (uint)level)
                };
                context.CommandBuffer.CopyBufferToImage(
                    uploadBufferAlloc.Buffer, image, SharpVulkan.ImageLayout.TransferDestinationOptimal, 1, &copyRegion);
                var postMemoryBarrier = new SharpVulkan.ImageMemoryBarrier {
                    StructureType         = SharpVulkan.StructureType.ImageMemoryBarrier,
                    Image                 = image,
                    OldLayout             = SharpVulkan.ImageLayout.TransferDestinationOptimal,
                    NewLayout             = SharpVulkan.ImageLayout.ShaderReadOnlyOptimal,
                    SourceAccessMask      = SharpVulkan.AccessFlags.TransferWrite,
                    DestinationAccessMask = SharpVulkan.AccessFlags.ShaderRead,
                    SubresourceRange      = new SharpVulkan.ImageSubresourceRange(SharpVulkan.ImageAspectFlags.Color, 0, 1, (uint)level, 1)
                };
                context.CommandBuffer.PipelineBarrier(
                    SharpVulkan.PipelineStageFlags.Transfer,
                    SharpVulkan.PipelineStageFlags.VertexShader | SharpVulkan.PipelineStageFlags.FragmentShader,
                    SharpVulkan.DependencyFlags.None, 0, null, 0, null, 1, &postMemoryBarrier);
            }
        }