Example #1
0
 /// <summary>
 ///     LoadContent will be called once per game and is the place to load
 ///     all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     Content.RootDirectory = Const.CONTENT_PATH_S;
     base.LoadContent();
     SpriteFactory.Instance.BindLoader(Content);
     SoundFactory.Instance.BindLoader(Content);
     graphicsManager.BindGraphicsDevice(GraphicsDevice);
 }