public override void DrawStep() { Rectangle mapBounds = new Rectangle(Position, new Size(Size)); GraphicConsole.SetBounds(mapBounds); Vector2 origin = Vector2.Zero; origin.X += mapOffset.X / GraphicConsole.BufferWidth; origin.Y += mapOffset.Y / GraphicConsole.BufferWidth; int x = (int)(origin.X + mapBounds.X); int y = (int)(origin.Y + mapBounds.Y); GraphicConsole.SetColor(axisColor, Color4.Black); GraphicConsole.Draw.Line(x, mapBounds.Top + 1, x, mapBounds.Bottom - 1, '·'); GraphicConsole.Draw.Line(mapBounds.Left + 1, y, mapBounds.Right - 1, y, '·'); GraphicConsole.SetCursor(x + 1, y - 1); GraphicConsole.ClearColor(); double travelRadius = Interface.GameManager.PlayerShip.JumpRadius; int r = (int)(travelRadius / GraphicConsole.BufferWidth); Point playerPos = getScreenPosFromCoord(getCoordFromWorldPos(Interface.GameManager.PlayerShip.WorldPosition)); GraphicConsole.SetColor(Color4.Gray, Color4.Black); GraphicConsole.Draw.Circle(playerPos.X, playerPos.Y, r, '·'); if (drawSelectedSystem) { drawPaths(); } drawShips(); drawSystems(); drawFactions(); GraphicConsole.ClearBounds(); GraphicConsole.ClearColor(); drawBorder(mapBounds); if (DrawPlayerPosition) { GraphicConsole.SetColor(Color4.Red, Color4.Black); GraphicConsole.Put('@', playerPos); } GraphicConsole.ClearColor(); base.DrawStep(); }