public Visual3dViewOrientation(Graphic3dVertex VRP, Graphic3dVector VPN, Graphic3dVector VUP) : base(Visual3d_ViewOrientation_Ctor72AC10FF(VRP.Instance, VPN.Instance, VUP.Instance)) { }
public Visual3dViewOrientation(Graphic3dVertex VRP, Graphic3dVector VPN, double Twist) : base(Visual3d_ViewOrientation_CtorBF9B1A1D(VRP.Instance, VPN.Instance, Twist)) { }
public void ConvertCoordWithProj(AspectWindow AWindow, int AU, int AV, Graphic3dVertex Point, Graphic3dVector Proj) { Visual3d_ViewManager_ConvertCoordWithProj4FF6C2D0(Instance, AWindow.Instance, AU, AV, Point.Instance, Proj.Instance); }
public void Values(QuantityColor Color, Graphic3dVertex Position, Graphic3dVector Direction, ref double Concentration, ref double Fact1, ref double Fact2, ref double AngleCone) { Visual3d_Light_Values3F337B1E(Instance, Color.Instance, Position.Instance, Direction.Instance, ref Concentration, ref Fact1, ref Fact2, ref AngleCone); }
public void Values(QuantityColor Color, Graphic3dVector Direction) { Visual3d_Light_Values7778B201(Instance, Color.Instance, Direction.Instance); }
public Visual3dLight(QuantityColor Color, Graphic3dVertex Position, Graphic3dVector Direction, double Concentration, double Fact1, double Fact2, double AngleCone) : base(Visual3d_Light_Ctor3F337B1E(Color.Instance, Position.Instance, Direction.Instance, Concentration, Fact1, Fact2, AngleCone)) { }
public Visual3dLight(QuantityColor Color, Graphic3dVector Direction, bool Headlight) : base(Visual3d_Light_Ctor37E700E8(Color.Instance, Direction.Instance, Headlight)) { }