void Awake()
 {
     Singleton  = this;
     graph      = new Graph(InitializeGraphBackend());
     graphScene = new GraphScene(graph, graphScenePrefabs);
     ResultPanel.SetActive(false);
     ResultText.gameObject.SetActive(false);
 }
Example #2
0
    void Start()
    {
        graph      = new Graph(InitializeGraphBackend());
        graphScene = new GraphScene(graph, graphScenePrefabs);

        GenerateTestData();

        graphScene.DrawGraph();
    }
    void Start()
    {
        shouldUpdate = true;
        graph        = new Graph(InitializeGraphBackend());
        graphScene   = new GraphScene(graph, graphScenePrefabs);

        GenerateTestData();

        graphScene.DrawGraph();
        StartCoroutine(Begin());
    }
Example #4
0
        public GraphView()
        {
            InitializeComponent();

            SetStyle(ControlStyles.OptimizedDoubleBuffer | ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true);
            g = CreateGraphics();
            g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
            scene           = new GraphScene(g, this.BackColor);
            scene.AddDrawingObject(fpsTxt);
            childThread = new Thread(new ThreadStart(Draw));
            childThread.Start();
        }
Example #5
0
            public Sample1() : base(1024, 768, "Fusion3D.Net - Sample 1", false)
            {
                Scene1 = new GraphScene();
                Console.WriteLine("Importing mesh.");
                Ent1 = ModelImport.ImportEntity("c:/media/chalet.obj");
                Scene1.SetRoot(Ent1);
                Console.WriteLine("Imported: Sub:" + Ent1.SubCount);
                var e2 = Ent1.GetSub(0);

                Console.WriteLine("meshes:" + e2.MeshCount);
                Console.WriteLine("Verts:" + e2.GetMesh(0).NumVertices + " Indices:" + e2.GetMesh(0).NumIndices);
            }
 private void ClearGraph()
 {
     while (GameObject.FindWithTag("Node") != null)
     {
         DestroyImmediate(GameObject.FindWithTag("Node"));
     }
     while (GameObject.FindWithTag("Edge") != null)
     {
         DestroyImmediate(GameObject.FindWithTag("Edge"));
     }
     nodes.Clear();
     rels.Clear();
     graph      = new Graph(InitializeGraphBackend());
     graphScene = new GraphScene(graph, graphScenePrefabs);
 }