public void GenerateGraph() { while (transform.childCount != 0) { DestroyImmediate(transform.GetChild(0).gameObject); } Random.InitState(seed); PolyGraph polyGraph = new PolyGraph(width, height, faceSize, faceSize, smoothingSteps, new CentriodCorner()); graph = new Graph(polyGraph); for (int index = 0; index < graph.faces.Length; index++) { Face face = graph.faces[index]; Tile tile = (Tile)Object.Instantiate( tilePrefab, face.position, Quaternion.identity); tile.transform.SetParent(transform); tile.Initialize(face, new GroundTile()); face.tile = tile; } GraphNoiseGenerator graphNoiseGenerator = GetComponent <GraphNoiseGenerator>(); if (graphNoiseGenerator != null) { graphNoiseGenerator.GenerateGraphNoise(); } }
public override void OnInspectorGUI() { GraphNoiseGenerator graphNoiseGenerator = (GraphNoiseGenerator)target; if (DrawDefaultInspector() && graphNoiseGenerator.autoUpdate) { graphNoiseGenerator.GenerateGraphNoise(); } if (GUILayout.Button("Generate")) { graphNoiseGenerator.GenerateGraphNoise(); } }