/*CustomObjectEditor() { HideComponents(); }*/ public void OnSceneGUI() { m_currentNode = GraphNode.GetNodeByCoords(edited.transform.position, edited.Level); edited.Node = m_currentNode; edited.transform.position = m_currentNode.NodeCoords(); }
public override void OnInspectorGUI() { //base.OnInspectorGUI(); //if(Application.isPlaying)return; //Debug.Log("1412351345"); try { m_currentNode = edited.Node; } catch { Debug.Log(edited); } (target as CustomObjectEditorSupply).transform.localScale=new Vector3(16,1,16); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("X", GUILayout.MaxWidth(45)); int xCoord = EditorGUILayout.IntField(m_currentNode.X, GUILayout.ExpandWidth(true)); EditorGUILayout.LabelField("Y", GUILayout.MaxWidth(45)); int yCoord = EditorGUILayout.IntField(m_currentNode.Y, GUILayout.ExpandWidth(true)); EditorGUILayout.EndHorizontal(); int index = EditorGUILayout.IntField("Index", m_currentNode.Index); string[] levelNames = new string[creator.levels.Count]; int[] levels = new int[levelNames.Length]; for (int i = 0; i < levelNames.Length; i++) { levels[i] = i; levelNames[i] = creator.levels[i].name; } int level = EditorGUILayout.IntPopup("Level", edited.Level, levelNames, levels); int selected; try { selected=EditorGUILayout.IntPopup("Selected object", selectedObject, adjNames, adjIndexes.ToArray()); } catch { Debug.Log(selectedObject); Debug.Log(adjNames); Debug.Log(adjIndexes); throw; } if(GUILayout.Button("Delete")) if(EditorUtility.DisplayDialog("Delete", "Are you sure", "Yes", "Cancel")) DestroyObject(); if (GUI.changed) { //Debug.Log(creator.levels.Count); // Debug.Log(m_currentNode); //Debug.Log(edited.name); m_currentNode = GraphNode.GetNodeByParameters(xCoord, yCoord, index, level);//.GetNodeByCoords(m_currentNode.NodeCoords(), level); //Debug.Log(m_currentNode); edited.Node = m_currentNode; //edited.transform.position = m_currentNode.NodeCoords(); //edited.GetComponent<CustomObject>().Level = level; edited.gameObject.SetActive(level == EditorAdditionalGUI.EditorOptions.ActiveLevel); edited.transform.position = m_currentNode.NodeCoords(); if(selected!=selectedObject) { Selection.activeGameObject=adjacent[selected].gameObject; } } //edited.transform.hideFlags=0; (target as CustomObjectEditorSupply).SetFlags(); EditorUtility.SetDirty(edited); }
public void SetNode(GraphNode Node) { // Debug.Log("setNode"); transform.position=Node.NodeCoords(); }