/// <summary> /// Coputes targets from the function and adds them to the collection /// </summary> /// <param name="function">Function containing targets</param> /// <param name="collection">Collection to be filled with targets</param> private void ComputeTargets(Function function, ListValue collection) { if (function != null) { Graph graph = function.Graph; if (graph != null && graph.Segments.Count > 1) { NameSpace defaultNameSpace = OverallNameSpaceFinder.INSTANCE.findByName(EFSSystem.Dictionaries[0], "Default"); Structure structureType = (Structure) EFSSystem.FindType( defaultNameSpace, "TargetStruct" ); double prevSpeed = graph.Segments[0].Evaluate(graph.Segments[0].Start); for (int i = 1; i < graph.Segments.Count; i++) { Graph.Segment s = graph.Segments[i]; StructureValue value = new StructureValue(structureType); Field speed = value.CreateField(value, "Speed", structureType); speed.Value = new DoubleValue(EFSSystem.DoubleType, s.Evaluate(s.Start)); Field location = value.CreateField(value, "Location", structureType); location.Value = new DoubleValue(EFSSystem.DoubleType, s.Start); Field length = value.CreateField(value, "Length", structureType); length.Value = SegmentLength(s.End); Enum targetType = (Enum)EFSSystem.FindType(defaultNameSpace, "TargetTypeEnum"); Field type = value.CreateField(value, "Type", structureType); type.Value = targetType.DefaultValue; // Only add the target for the current segment to the collection if it brings a reduction in permitted speed if (s.Evaluate(s.Start) < prevSpeed) { collection.Val.Add(value); } // But even if it is not added to the collection of targets, this segment is now the reference speed prevSpeed = s.Evaluate(s.Start); } } } }
/// <summary> /// Computes targets from the function and stores them in the collection /// </summary> /// <param name="function">Function containing targets</param> /// <param name="collection">Collection to be filled with targets</param> private void ComputeTargets(Function function, ListValue collection) { if (function != null) { Graph graph = function.Graph; if (graph != null) { for (int i = 0; i < graph.Segments.Count; i++) { Graph.Segment s = graph.Segments[i]; StructureValue value = CreateTarget(s.Start, s.End - s.Start, s.Evaluate(s.Start)); collection.Val.Add(value); } } } }