public ClientPosition MakeClientPosition(GrandTheftMultiplayer.Shared.Math.Vector3 position, float rotation) { return(MakeClientPosition(new Vector3(position.X, position.Y, position.Z), rotation)); }
public bool SetRelativeSpeakerPosition(Client speaker, GrandTheftMultiplayer.Shared.Math.Vector3 position) { return(SetRelativeSpeakerPosition(Server.GetVoiceClient(speaker), new Vector3(position.X, position.Y, position.Z))); }