Example #1
0
    /// <summary>
    /// Восстанавливаем условия по умолчанию
    /// </summary>
    public void Reset()
    {
        foreach (GameObject sphere in Spheres)
        {
            Destroy(sphere);
        }
        Spheres.Clear();

        audio.clip = LoadingManager.MarioTheme;
        audio.Stop();

        GradientGenerator.GenereteTextures();

        lastGenTime     = 0f;
        GameTime        = 0f;
        Points          = 0;
        SpeedMultiplier = 1f;
        spheresMaxCount = 5;
    }
Example #2
0
    /// <summary>
    /// Считаем время, увеличиваем сложность, продолжаем генерировать сферы...
    /// </summary>
    void Update()
    {
        if (!audio.isPlaying)
        {
            audio.Play();
        }

        int difficulty = (int)GameTime / 30;

        GameTime += Time.deltaTime;

        if ((int)GameTime / 30 != difficulty)
        {
            GradientGenerator.GenereteTextures();
            spheresMaxCount++;
            SpeedMultiplier += 1 / 3f;
        }

        if (GameTime - lastGenTime > spawnDelay && Spheres.Count < spheresMaxCount)
        {
            GenerateSphere();
        }
    }