Example #1
0
    public static void SetGestureCondition <T>(T ob, MountType mountType, UseArea useArea, UsingHand usingHand) where T : IGesture
    {
        if (ob._gestureType == GestureType.keytab)// If gesture type is keytab.
        {
            KeyTap_Gesture tempKeyTab = ob as KeyTap_Gesture;

            /* Initiate gesture option */
            tempKeyTab._isChecked = false;

            /* Initiate to user options. */
            tempKeyTab._mountType = tempKeyTab.MountType;
            tempKeyTab._useArea   = useArea;
            tempKeyTab._usingHand = usingHand;
        }
        else if (ob._gestureType == GestureType.screentab)// If gesture type is screentab.
        {
            ScreenTap_Gesture tempScreenTab = ob as ScreenTap_Gesture;

            /* Initiate gesture option */
            tempScreenTab._isChecked = false;

            /* Initiate to user options. */
            tempScreenTab._useArea   = useArea;
            tempScreenTab._mountType = tempScreenTab.MountType;
            tempScreenTab._usingHand = usingHand;
        }
        else if (ob._gestureType == GestureType.grabhand)// If gesture type is grabbing hand.
        {
            GrabHand_Gesture tempGrabHand = ob as GrabHand_Gesture;

            /* Initiate gesture option */
            tempGrabHand._isChecked = false;

            /* Initiate to user options. */
            tempGrabHand._mountType = mountType;
            tempGrabHand._useArea   = useArea;
            tempGrabHand._usingHand = usingHand;
        }
    }
Example #2
0
    // This method check whether hand user want to use direction is captured.
    public static bool IsEnableGestureHand <T>(T ob) where T : IGesture
    {
        switch (ob._gestureType)                           // Check the gesture type.
        {
        case GestureType.swipe:                            // If GestureType is swipe.
            Swipe_Gesture tempSwipe = ob as Swipe_Gesture; // Wrap gesture type.
            if (tempSwipe._usingHand == UsingHand.All)     // If UsingHand value is All.
            {
                return(true);
            }
            else if ((tempSwipe._usingHand == UsingHand.Left) && (tempSwipe.tempHand.IsLeft))     //If UsingHand value is Left and captured hand side is left.
            {
                return(true);
            }
            else if ((tempSwipe._usingHand == UsingHand.Right) && tempSwipe.tempHand.IsRight)    //If UsingHand value is Right and captured hand side is Right.
            {
                return(true);
            }
            return(false);

        case GestureType.circle:     // If GestureType is circle.
            Circle_Gesture tempCircle = ob as Circle_Gesture;

            if (tempCircle._usingHand == UsingHand.All)
            {
                return(true);
            }
            else if ((tempCircle._usingHand == UsingHand.Left) && (tempCircle.tempHand.IsLeft))
            {
                return(true);
            }
            else if ((tempCircle._usingHand == UsingHand.Right) && tempCircle.tempHand.IsRight)
            {
                return(true);
            }
            return(false);

        case GestureType.keytab:    // If GestureType is keytab.
            KeyTap_Gesture tempKeytab = ob as KeyTap_Gesture;

            if (tempKeytab._usingHand == UsingHand.All)
            {
                return(true);
            }
            else if ((tempKeytab._usingHand == UsingHand.Left) && (tempKeytab.tempHand.IsLeft))
            {
                return(true);
            }
            else if ((tempKeytab._usingHand == UsingHand.Right) && tempKeytab.tempHand.IsRight)
            {
                return(true);
            }
            return(false);

        case GestureType.screentab:    // If GestureType is screentab.
            ScreenTap_Gesture tempScreenTab = ob as ScreenTap_Gesture;

            if (tempScreenTab._usingHand == UsingHand.All)
            {
                return(true);
            }
            else if ((tempScreenTab._usingHand == UsingHand.Left) && (tempScreenTab.tempHand.IsLeft))
            {
                return(true);
            }
            else if ((tempScreenTab._usingHand == UsingHand.Right) && tempScreenTab.tempHand.IsRight)
            {
                return(true);
            }
            return(false);

        case GestureType.grabhand:     // If GestureType is grabbing hand.
            GrabHand_Gesture tempGrabHand = ob as GrabHand_Gesture;

            if (tempGrabHand._usingHand == UsingHand.All)
            {
                return(true);
            }
            else if ((tempGrabHand._usingHand == UsingHand.Left) && tempGrabHand.tempHand.IsLeft)
            {
                return(true);
            }
            else if ((tempGrabHand._usingHand == UsingHand.Right) && tempGrabHand.tempHand.IsRight)
            {
                return(true);
            }
            return(false);

        case GestureType.fliphand:     // If GestureType is fliphand.
            FlipHand_Gesture tempFlipHand = ob as FlipHand_Gesture;

            if (tempFlipHand._usingHand == UsingHand.All)
            {
                return(true);
            }
            else if ((tempFlipHand._usingHand == UsingHand.Left) && (tempFlipHand.tempHand.IsLeft))
            {
                return(true);
            }
            else if ((tempFlipHand._usingHand == UsingHand.Right) && (tempFlipHand.tempHand.IsRight))
            {
                return(true);
            }
            return(false);

        case GestureType.usercustom:     // If GestureType is user custom.
            UserGesture tempUser = ob as UserGesture;

            if (tempUser._usingHand == UsingHand.All)
            {
                return(true);
            }
            else if ((tempUser._usingHand == UsingHand.Left) && (tempUser.tempHand.IsLeft))
            {
                return(true);
            }
            else if ((tempUser._usingHand == UsingHand.Right) && (tempUser.tempHand.IsRight))
            {
                return(true);
            }
            return(false);

        default:
            return(false);
        }
    }