// Use this for initialization void Start() { GameObject player = GameObject.FindGameObjectWithTag("Player"); if (player != null) { playerHold = player.GetComponent <GrabAndThrowPieces> (); } else if (player == null) { Debug.Log("Cannot find grab and throw pieces component from player"); } }
// Use this for initialization void Start() { nilanHoldingPiece = GetComponent <GrabAndThrowPieces>(); }