Example #1
0
 public Edge(int vertexAIndex, int vertexBIndex, GpuBool isAlwaysDisplayed)
 {
     VertexAIndex      = vertexAIndex;
     VertexBIndex      = vertexBIndex;
     IsAlwaysDisplayed = isAlwaysDisplayed;
     Pad = 0;
 }
Example #2
0
 public Face(int vertexAIndex, int textureVertexAIndex, int vertexBIndex, int textureVertexBIndex,
             int vertexCIndex, int textureVertexCIndex, GpuBool isFilled)
 {
     VertexAIndex        = vertexAIndex;
     VertexBIndex        = vertexBIndex;
     VertexCIndex        = vertexCIndex;
     TextureVertexAIndex = textureVertexAIndex;
     TextureVertexBIndex = textureVertexBIndex;
     TextureVertexCIndex = textureVertexCIndex;
     IsFilledA           = IsFilledB = IsFilledC = isFilled;
     PadA = PadB = PadC = 0;
 }