public Edge(int vertexAIndex, int vertexBIndex, GpuBool isAlwaysDisplayed) { VertexAIndex = vertexAIndex; VertexBIndex = vertexBIndex; IsAlwaysDisplayed = isAlwaysDisplayed; Pad = 0; }
public Face(int vertexAIndex, int textureVertexAIndex, int vertexBIndex, int textureVertexBIndex, int vertexCIndex, int textureVertexCIndex, GpuBool isFilled) { VertexAIndex = vertexAIndex; VertexBIndex = vertexBIndex; VertexCIndex = vertexCIndex; TextureVertexAIndex = textureVertexAIndex; TextureVertexBIndex = textureVertexBIndex; TextureVertexCIndex = textureVertexCIndex; IsFilledA = IsFilledB = IsFilledC = isFilled; PadA = PadB = PadC = 0; }