Example #1
0
        /// <summary>
        /// Function called to initialize the application.
        /// </summary>
        private void Initialize()
        {
            GorgonExample.ResourceBaseDirectory = new DirectoryInfo(Settings.Default.ResourceLocation);

            // Resize and center the screen.
            var screen = Screen.FromHandle(Handle);

            ClientSize = Settings.Default.Resolution;
            Location   = new Point(screen.Bounds.Left + (screen.WorkingArea.Width / 2) - (ClientSize.Width / 2),
                                   screen.Bounds.Top + (screen.WorkingArea.Height / 2) - (ClientSize.Height / 2));

            // Initialize our graphics.
            IReadOnlyList <IGorgonVideoAdapterInfo> videoAdapters = GorgonGraphics.EnumerateAdapters(log: GorgonApplication.Log);

            if (videoAdapters.Count == 0)
            {
                throw new GorgonException(GorgonResult.CannotCreate,
                                          "Gorgon requires at least a Direct3D 11.4 capable video device.\nThere is no suitable device installed on the system.");
            }

            // Find the best video device.
            _graphics = new GorgonGraphics(videoAdapters.OrderByDescending(item => item.FeatureSet).First());

            // Build our "screen".
            _screen = new GorgonSwapChain(_graphics,
                                          this,
                                          new GorgonSwapChainInfo
            {
                Width  = ClientSize.Width,
                Height = ClientSize.Height,
                Format = BufferFormat.R8G8B8A8_UNorm
            });

            if (!Settings.Default.IsWindowed)
            {
                // Go full screen by using borderless windowed mode.
                _screen.EnterFullScreen();
            }

            // Build up our 2D renderer.
            _renderer = new Gorgon2D(_graphics);

            // Load in the logo texture from our resources.
            GorgonExample.LoadResources(_graphics);

            // Create fonts.
            _textFont = GorgonExample.Fonts.GetFont(new GorgonFontInfo("GiGi", 24.0f, FontHeightMode.Points, "GiGi_24pt")
            {
                AntiAliasingMode = FontAntiAliasMode.AntiAlias,
                TextureWidth     = 512,
                TextureHeight    = 256
            });

            // Use the form font for this one.
            _helpFont = GorgonExample.Fonts.GetFont(new GorgonFontInfo(Font.FontFamily.Name,
                                                                       Font.Size,
                                                                       Font.Unit == GraphicsUnit.Pixel ? FontHeightMode.Pixels : FontHeightMode.Points,
                                                                       "Form Font")
            {
                AntiAliasingMode = FontAntiAliasMode.AntiAlias,
                FontStyle        = FontStyle.Bold
            });

            // Create our file system and mount the resources.
            _fileSystem = new GorgonFileSystem(GorgonApplication.Log);
            _fileSystem.Mount(GorgonExample.GetResourcePath(@"FileSystems\FolderSystem").FullName);

            // In the previous versions of Gorgon, we used to load the image first, and then the sprites.
            // But in this version, we have an extension that will load the sprite textures for us.
            _sprites = new GorgonSprite[3];

            // The sprites are in the v2 format.
            IEnumerable <IGorgonSpriteCodec> v2Codec  = new[] { new GorgonV2SpriteCodec(_renderer) };
            IEnumerable <IGorgonImageCodec>  pngCodec = new[] { new GorgonCodecPng() };

            _sprites[0] = _fileSystem.LoadSpriteFromFileSystem(_renderer, "/Sprites/base.gorSprite", spriteCodecs: v2Codec, imageCodecs: pngCodec);
            _sprites[1] = _fileSystem.LoadSpriteFromFileSystem(_renderer, "/Sprites/Mother.gorSprite", spriteCodecs: v2Codec, imageCodecs: pngCodec);
            _sprites[2] = _fileSystem.LoadSpriteFromFileSystem(_renderer, "/Sprites/Mother2c.gorSprite", spriteCodecs: v2Codec, imageCodecs: pngCodec);

            // This is how you would get the sprites in v2 of Gorgon:

            /*_spriteImage = _graphics.Textures.FromMemory<GorgonTexture2D>("0_HardVacuum", LoadFile("/Images/0_HardVacuum.png"), new GorgonCodecPNG());
             *
             *      // Get the sprites.
             *      // The sprites in the file system are from version 1.0 of Gorgon.
             *      // This version is backwards compatible and can load any version
             *      // of the sprites produced by older versions of Gorgon.
             *      _sprites = new GorgonSprite[3];
             *      _sprites[0] = _renderer.Renderables.FromMemory<GorgonSprite>("Base", LoadFile("/Sprites/base.gorSprite"));
             *      _sprites[1] = _renderer.Renderables.FromMemory<GorgonSprite>("Mother", LoadFile("/Sprites/Mother.gorSprite"));
             *      _sprites[2] = _renderer.Renderables.FromMemory<GorgonSprite>("Mother2c", LoadFile("/Sprites/Mother2c.gorSprite"));
             */

            // Get poetry.
            _textPosition = new DX.Vector2(0, ClientSize.Height + _textFont.LineHeight);

            _poetry = new GorgonTextSprite(_textFont, Encoding.UTF8.GetString(LoadFile("/SomeText.txt")))
            {
                Position = _textPosition,
                Color    = Color.Black
            };

            // Set up help text.
            _helpText = new GorgonTextSprite(_helpFont, "F1 - Show/hide this help text.\nS - Show frame statistics.\nESC - Exit.")
            {
                Color    = Color.Blue,
                Position = new DX.Vector2(3, 3)
            };

            // Unlike the old example, we'll blend to render targets, ping-ponging back and forth, for a much better quality image and smoother transition.
            _blurEffect = new Gorgon2DGaussBlurEffect(_renderer, 3)
            {
                BlurRenderTargetsSize = new DX.Size2((int)_sprites[2].Size.Width * 2, (int)_sprites[2].Size.Height * 2),
                PreserveAlpha         = false
            };
            _blurEffect.Precache();

            _blurredTarget[0] = GorgonRenderTarget2DView.CreateRenderTarget(_graphics, new GorgonTexture2DInfo("Blurred RTV")
            {
                Width   = _blurEffect.BlurRenderTargetsSize.Width,
                Height  = _blurEffect.BlurRenderTargetsSize.Height,
                Binding = TextureBinding.ShaderResource,
                Format  = BufferFormat.R8G8B8A8_UNorm,
                Usage   = ResourceUsage.Default
            });
            _blurredTarget[1] = GorgonRenderTarget2DView.CreateRenderTarget(_graphics, _blurredTarget[0]);
            _blurredImage[0]  = _blurredTarget[0].GetShaderResourceView();
            _blurredImage[1]  = _blurredTarget[1].GetShaderResourceView();

            GorgonApplication.IdleMethod = Idle;
        }
Example #2
0
        /// <summary>
        /// Handles the <see cref="E:KeyDown" /> event.
        /// </summary>
        /// <param name="e">The <see cref="KeyEventArgs" /> instance containing the event data.</param>
        protected override void OnKeyUp(KeyEventArgs e)
        {
            switch (e.KeyCode)
            {
            case Keys.Escape:
                Close();                                                // Close
                break;

            case Keys.F:
                if (_screen.IsWindowed)
                {
                    _screen.EnterFullScreen();
                }
                else
                {
                    _screen.ExitFullScreen();
                }
                break;

            case Keys.Down:
                _radius -= 1.0f;
                if (_radius < 2.0f)
                {
                    _radius = 2.0f;
                }
                break;

            case Keys.Up:
                _radius += 1.0f;
                if (_radius > 50.0f)
                {
                    _radius = 50.0f;
                }
                break;

            case Keys.F1:
                _currentBlend = _drawModulatedBlend;
                break;

            case Keys.F2:
                _currentBlend = _drawAdditiveBlend;
                break;

            case Keys.F3:
                _currentBlend = _drawNoBlend;
                break;

            case Keys.C:
                // Fill the back up image with white
                _backBuffer.Clear(GorgonColor.White);
                _backBuffer.Texture.CopyTo(_backupImage);
                break;

            case Keys.J:
                // Disable if we go beyond the end of the list.
                _counter++;

                if (_counter == -1)
                {
                    // Clip the mouse cursor to our client area.
                    Cursor.Clip = _mouse.PositionConstraint = RectangleToScreen(ClientRectangle);
                    // Set the position to the current mouse position.
                    _mouse.Position = Cursor.Position;

                    _input.RegisterDevice(_mouse);
                    _useWinFormsInput   = false;
                    _messageSprite.Text = "Using mouse and keyboard (Raw Input)";
                    break;
                }

                if ((_joystickList.Count == 0) || ((_counter >= _joystickList.Count) && (_joystick != null)))
                {
                    if (!_useWinFormsInput)
                    {
                        Cursor.Clip = Rectangle.Empty;
                        _input.UnregisterDevice(_mouse);
                    }

                    _useWinFormsInput   = true;
                    _joystick           = null;
                    _counter            = -2;
                    _messageSprite.Text = "Using mouse and keyboard (Windows Forms).";
                    break;
                }

                // If we previously had raw input on, turn it off.
                if (!_useWinFormsInput)
                {
                    Cursor.Clip = Rectangle.Empty;
                    _input.UnregisterDevice(_mouse);
                    _useWinFormsInput = true;
                }

                // Move to the next joystick.
                _joystick           = _joystickList[_counter];
                _messageSprite.Text = "Using joystick " + _joystick.Info.Description;
                break;
            }
        }
Example #3
0
        /// <summary>
        /// Raises the <see cref="E:System.Windows.Forms.Form.Load"></see> event.
        /// </summary>
        /// <param name="e">An <see cref="T:System.EventArgs"></see> that contains the event data.</param>
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            try
            {
                GorgonExample.PlugInLocationDirectory = new DirectoryInfo(Settings.Default.PlugInLocation);

                // Load the assembly.
                _assemblyCache = new GorgonMefPlugInCache(GorgonApplication.Log);

                // Create the plugin service.
                IGorgonPlugInService plugInService = new GorgonMefPlugInService(_assemblyCache);

                // Create the factory to retrieve gaming device drivers.
                var factory = new GorgonGamingDeviceDriverFactory(plugInService);

                // Create the raw input interface.
                _input = new GorgonRawInput(this, GorgonApplication.Log);

                // Get available gaming device driver plug ins.
                _assemblyCache.LoadPlugInAssemblies(GorgonExample.GetPlugInPath().FullName, "Gorgon.Input.DirectInput.dll");
                _assemblyCache.LoadPlugInAssemblies(GorgonExample.GetPlugInPath().FullName, "Gorgon.Input.XInput.dll");

                _drivers = factory.LoadAllDrivers();

                _joystickList = new List <IGorgonGamingDevice>();

                // Get all gaming devices from the drivers.
                foreach (IGorgonGamingDeviceDriver driver in _drivers)
                {
                    IReadOnlyList <IGorgonGamingDeviceInfo> infoList = driver.EnumerateGamingDevices(true);

                    foreach (IGorgonGamingDeviceInfo info in infoList)
                    {
                        IGorgonGamingDevice device = driver.CreateGamingDevice(info);

                        // Turn off dead zones for this example.
                        foreach (GorgonGamingDeviceAxis axis in device.Axis)
                        {
                            axis.DeadZone = GorgonRange.Empty;
                        }

                        _joystickList.Add(device);
                    }
                }

                // Create mouse.
                _mouse = new GorgonRawMouse();

                // Create the graphics interface.
                ClientSize = Settings.Default.Resolution;

                IReadOnlyList <IGorgonVideoAdapterInfo> adapters = GorgonGraphics.EnumerateAdapters();
                _graphics = new GorgonGraphics(adapters[0], log: GorgonApplication.Log);
                _screen   = new GorgonSwapChain(_graphics, this, new GorgonSwapChainInfo("INeedYourInput Swapchain")
                {
                    Width  = Settings.Default.Resolution.Width,
                    Height = Settings.Default.Resolution.Height,
                    Format = BufferFormat.R8G8B8A8_UNorm
                });
                _graphics.SetRenderTarget(_screen.RenderTargetView);

                if (!Settings.Default.IsWindowed)
                {
                    _screen.EnterFullScreen();
                }

                // For the backup image. Used to make it as large as the monitor that we're on.
                var currentScreen = Screen.FromHandle(Handle);

                // Relocate the window to the center of the screen.
                Location = new Point(currentScreen.Bounds.Left + (currentScreen.WorkingArea.Width / 2) - (ClientSize.Width / 2),
                                     currentScreen.Bounds.Top + (currentScreen.WorkingArea.Height / 2) - (ClientSize.Height / 2));


                // Create the 2D renderer.
                _2D = new Gorgon2D(_graphics);

                // Create the text font.
                var fontFactory = new GorgonFontFactory(_graphics);
                _font = fontFactory.GetFont(new GorgonFontInfo("Arial", 9.0f, FontHeightMode.Points, "Arial 9pt")
                {
                    FontStyle        = FontStyle.Bold,
                    AntiAliasingMode = FontAntiAliasMode.AntiAlias
                });

                // Create text sprite.
                _messageSprite = new GorgonTextSprite(_font, "Using mouse and keyboard (Windows Forms).")
                {
                    Color = Color.Black
                };

                // Create a back buffer.
                _backBuffer = GorgonRenderTarget2DView.CreateRenderTarget(_graphics, new GorgonTexture2DInfo("Backbuffer storage")
                {
                    Width  = _screen.Width,
                    Height = _screen.Height,
                    Format = _screen.Format
                });
                _backBuffer.Clear(Color.White);
                _backBufferView = _backBuffer.GetShaderResourceView();

                // Clear our backup image to white to match our primary screen.
                using (IGorgonImage image = new GorgonImage(new GorgonImageInfo(ImageType.Image2D, _screen.Format)
                {
                    Width = _screen.Width,
                    Height = _screen.Height,
                    Format = _screen.Format
                }))
                {
                    image.Buffers[0].Fill(0xff);
                    _backupImage = image.ToTexture2D(_graphics,
                                                     new GorgonTexture2DLoadOptions
                    {
                        Binding = TextureBinding.None,
                        Usage   = ResourceUsage.Staging
                    });
                }

                // Set gorgon events.
                _screen.BeforeSwapChainResized += BeforeSwapChainResized;
                _screen.AfterSwapChainResized  += AfterSwapChainResized;

                // Enable the mouse.
                Cursor = Cursors.Cross;
                _mouse.MouseButtonDown += MouseInput;
                _mouse.MouseMove       += MouseInput;
                _mouse.MouseWheelMove  += (sender, args) =>
                {
                    _radius += args.WheelDelta.Sign();

                    if (_radius < 2.0f)
                    {
                        _radius = 2.0f;
                    }
                    if (_radius > 10.0f)
                    {
                        _radius = 10.0f;
                    }
                };

                // Set the mouse position.
                _mouse.Position = new Point(ClientSize.Width / 2, ClientSize.Height / 2);

                _noBlending = _blendBuilder.BlendState(GorgonBlendState.NoBlending)
                              .Build();
                _inverted = _blendBuilder.BlendState(GorgonBlendState.Inverted)
                            .Build();

                // Set up blending states for our pen.
                var blendStateBuilder = new GorgonBlendStateBuilder();
                _currentBlend = _drawModulatedBlend = _blendBuilder.BlendState(blendStateBuilder
                                                                               .ResetTo(GorgonBlendState.Default)
                                                                               .DestinationBlend(alpha: Blend.One)
                                                                               .Build())
                                                      .Build();

                _drawAdditiveBlend = _blendBuilder.BlendState(blendStateBuilder
                                                              .ResetTo(GorgonBlendState.Additive)
                                                              .DestinationBlend(alpha: Blend.One)
                                                              .Build())
                                     .Build();

                _drawNoBlend = _blendBuilder.BlendState(blendStateBuilder
                                                        .ResetTo(GorgonBlendState.NoBlending)
                                                        .DestinationBlend(alpha: Blend.One)
                                                        .Build())
                               .Build();

                GorgonApplication.IdleMethod = Gorgon_Idle;
            }
            catch (ReflectionTypeLoadException refEx)
            {
                string refErr = string.Join("\n", refEx.LoaderExceptions.Select(item => item.Message));
                GorgonDialogs.ErrorBox(this, refErr);
            }
            catch (Exception ex)
            {
                GorgonExample.HandleException(ex);
                GorgonApplication.Quit();
            }
        }
Example #4
0
        /// <summary>
        /// Handles the KeyDown event of the _form control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="KeyEventArgs"/> instance containing the event data.</param>
        private static void Form_KeyDown(object sender, KeyEventArgs e)
        {
            int ballIncrement = 1;

            switch (e.KeyCode)
            {
            case Keys.Pause:
                _paused = !_paused;
                break;

            case Keys.F1:
                _showHelp = !_showHelp;
                break;

            case Keys.Up:
                if ((e.Control) && (e.Shift))
                {
                    ballIncrement = 1000;
                }
                else
                {
                    if (e.Control)
                    {
                        ballIncrement = 100;
                    }

                    if (e.Shift)
                    {
                        ballIncrement = 10;
                    }
                }
                GenerateBalls(ballIncrement);
                break;

            case Keys.Down:
                if ((e.Control) && (e.Shift))
                {
                    ballIncrement = 1000;
                }
                else
                {
                    if (e.Control)
                    {
                        ballIncrement = 100;
                    }

                    if (e.Shift)
                    {
                        ballIncrement = 10;
                    }
                }
                GenerateBalls(-ballIncrement);
                break;

            case Keys.Enter:
                if (e.Alt)
                {
                    if (_mainScreen.IsWindowed)
                    {
                        IGorgonVideoOutputInfo output = _graphics.VideoAdapter.Outputs[_window.Handle];

                        if (output == null)
                        {
                            _mainScreen.EnterFullScreen();
                        }
                        else
                        {
                            var mode = new GorgonVideoMode(_window.ClientSize.Width, _window.ClientSize.Height, BufferFormat.R8G8B8A8_UNorm);
                            _mainScreen.EnterFullScreen(in mode, output);
                        }
                    }
                    else
                    {
                        _mainScreen.ExitFullScreen();
                    }
                }

                break;

            case Keys.OemMinus:
                _blur.BlurRadius--;

                if (_blur.BlurRadius < 0)
                {
                    _blur.BlurRadius = 0;
                }
                break;

            case Keys.Oemplus:
                _blur.BlurRadius++;

                if (_blur.BlurRadius > _blur.MaximumBlurRadius)
                {
                    _blur.BlurRadius = _blur.MaximumBlurRadius;
                }
                break;
            }
        }