Example #1
0
        internal static void InternalMultiplayerStatusCallback(GooglePlayGames.Native.Cwrapper.CommonErrorStatus.MultiplayerStatus status, IntPtr data)
        {
            Logger.d("InternalMultiplayerStatusCallback: " + status);
            Action <GooglePlayGames.Native.Cwrapper.CommonErrorStatus.MultiplayerStatus> action = Callbacks.IntPtrToTempCallback <Action <GooglePlayGames.Native.Cwrapper.CommonErrorStatus.MultiplayerStatus> >(data);

            try
            {
                action(status);
            }
            catch (Exception exception)
            {
                Logger.e("Error encountered executing InternalMultiplayerStatusCallback. Smothering to avoid passing exception into Native: " + exception);
            }
        }
        internal static void InternalSendReliableMessageCallback(GooglePlayGames.Native.Cwrapper.CommonErrorStatus.MultiplayerStatus response, IntPtr data)
        {
            Logger.d("Entering internal callback for InternalSendReliableMessageCallback " + response);
            Action <GooglePlayGames.Native.Cwrapper.CommonErrorStatus.MultiplayerStatus> action = Callbacks.IntPtrToTempCallback <Action <GooglePlayGames.Native.Cwrapper.CommonErrorStatus.MultiplayerStatus> >(data);

            if (action != null)
            {
                try
                {
                    action(response);
                }
                catch (Exception exception)
                {
                    Logger.e("Error encountered executing InternalSendReliableMessageCallback. Smothering to avoid passing exception into Native: " + exception);
                }
            }
        }