// Use this for initialization
 void Awake()
 {
     if (googleGame == null) {
         DontDestroyOnLoad (this.gameObject);
         googleGame = this;
     } else if (googleGame != this) {
         Destroy (gameObject);
     }
 }
    // Use this for initialization

    void Awake()
    {
        if (googleGame == null)
        {
            DontDestroyOnLoad(this.gameObject);
            googleGame = this;
        }
        else if (googleGame != this)
        {
            Destroy(gameObject);
        }
    }