private void SuccesLogin(WWW www) { ServerController.onSuccessHandler -= SuccesLogin; ServerController.onSuccessHandler = null; Models.user = JsonUtility.FromJson <Garage>(www.text); Debug.Log(www.text); Debug.Log(Models.user.user); LoginPage.SetActive(false); GlobalParameters.isLogined = true; if (isSaveble) { SaveModelController.SaweUserData(); } if (!PlayerPrefs.HasKey("google")) { PlayerPrefs.SetInt("google", 0); var auth = new UnityGoogleDrive.Data.File() { Name = "authointification" }; GoogleDriveFiles.Create(auth).Send(); } CallMessage cmsg = new CallMessage(); cmsg.from = Models.user.user; cmsg.to = SystemInfo.deviceUniqueIdentifier; cmsg.comand = "login"; WEbSocketController.GetInstance.SendMessage(JsonUtility.ToJson(cmsg)); }
private void Upload(bool toAppData) { var content = File.ReadAllBytes(UploadFilePath); if (content == null) { return; } var file = new UnityGoogleDrive.Data.File() { Name = Path.GetFileName(UploadFilePath), Content = content }; if (toAppData) { file.Parents = new List <string> { "appDataFolder" } } ; request = GoogleDriveFiles.Create(file); request.Fields = new List <string> { "id", "name", "size", "createdTime" }; request.Send().OnDone += PrintResult; }
private void putInFolderInThread(UnityGoogleDrive.Data.File file) { GoogleDriveFiles.CreateRequest request; PhotoSession.PhotoFolder folder = instance.getFolder(instance.folderNameGlobal, instance.folderDateGlobal); string p = Path.Combine(datapath, folder.folderName + "_" + folder.data + "_" + folder.modelid + "_" + folder.userid); foreach (var link in folder.files) { string path = Path.Combine(p, link.name); Sprite sprite = SpriteLoader.GetSpriteFromFileWithCompression(path); var filen = new UnityGoogleDrive.Data.File() { Name = GenerateName() + GetId(link.id + 1), Content = sprite.texture.EncodeToPNG(), Parents = new List <string> { file.Id } }; request = GoogleDriveFiles.Create(filen); request.Fields = new List <string> { "id", "name", "size", "createdTime" }; request.Send().OnDone += instance.PrintResult; } instance.folderNameGlobal = ""; }
public static void Export() { var file = new UnityGoogleDrive.Data.File() { Name = string.Format("{0}_log.txt", DateTime.Now.ToLongTimeString()), Content = Encoding.Default.GetBytes(_log.ToString()) }; GoogleDriveFiles.Create(file).Send(); }
private void Upload() { var content = ImageToUpload.EncodeToPNG(); var file = new UnityGoogleDrive.Data.File() { Name = "TestUnityGoogleDriveFilesUpload.png", Content = content, MimeType = "image/png" }; request = GoogleDriveFiles.Create(file); request.Fields = new List <string> { "id", "name", "size", "createdTime" }; request.Send().OnDone += PrintResult; }
public void UploadSnap() { imageToUpload = snapShot.virtualPhoto; var content = imageToUpload.EncodeToPNG(); var file = new UnityGoogleDrive.Data.File() { Name = filename, Content = content, MimeType = "image/png" }; request = GoogleDriveFiles.Create(file); request.Fields = new List <string> { "id", "name", "size", "createdTime" }; request.Send(); }
public void SendDataFile() { string filePath = Application.persistentDataPath + "/datacollection.txt"; string testContent = File.ReadAllText(filePath); byte[] bytes = System.Text.Encoding.UTF8.GetBytes(testContent); var file = new UnityGoogleDrive.Data.File() { Name = "BiodegradabilityCollectedData.txt", Content = bytes }; GoogleDriveFiles.Create(file).Send().OnDone += file1 => _response = Encoding.UTF8.GetString(file.Content); }
void Submit() { AudioClip myClip = SavWav.TrimSilence(audioSource.clip, 0.1f); string fileName = "virtualshackrecording_" + myNum; string outputLocation = SavWav.Save(fileName, myClip); Byte[] content = System.IO.File.ReadAllBytes(outputLocation); File file = new File { Name = Path.GetFileName(outputLocation), Content = content }; GoogleDriveFiles.Create(file).Send().OnDone += result => { Debug.Log("Uploaded: " + result.Name); }; myNum++; }
public IEnumerator Test003_FilesCreate() { var content = Resources.Load <Texture2D>(TEST_RESOURCE_PATH).EncodeToPNG(); var file = new UnityGoogleDrive.Data.File() { Name = "AutoTestUpload", Content = content }; var request = GoogleDriveFiles.Create(file); request.Fields = new List <string> { "id" }; yield return(request.Send()); Assert.IsFalse(request.IsError); Assert.NotNull(request.ResponseData.Id); createdFileId = request.ResponseData.Id; }
void Upload() { Texture2D texCopy = new Texture2D(image.width, image.height, image.format, image.mipmapCount > 1); texCopy.LoadRawTextureData(image.GetRawTextureData()); texCopy.Apply(); var content = texCopy.EncodeToPNG(); var file = new UnityGoogleDrive.Data.File() { Name = "proof.png", Content = content, MimeType = "image/png" }; request = GoogleDriveFiles.Create(file); request.Fields = new List <string> { "id", "name", "size", "createdTime" }; request.Send().OnDone += PrintResult; }
//do the upload to google drive public void upload() { if (data.Length == 0) { return; } var file = new UnityGoogleDrive.Data.File() { Name = "log_" + uploadID.ToString() + ".txt", Parents = new List <string> { "1UANcfS3aWNjJwmsb1dA--FUDX_Guj2rF" }, //<<<<<------hacked in for now Content = Encoding.ASCII.GetBytes(data) }; var result = GoogleDriveFiles.Create(file).Send(); //TODO: add some flag to the OnDone event to manage conflicts (or call infrequently). uploadID += 1; clearData(); }
private IEnumerator SaveToGoogleDrive(GameObject loadObject, bool hasGoogleDriveSaveFile) { var file = new UnityGoogleDrive.Data.File() { Name = "PS_SaveData", Content = File.ReadAllBytes(Application.persistentDataPath + "/SaveData.xml") }; if (!hasGoogleDriveSaveFile) { var request = GoogleDriveFiles.Create(file); yield return(request.Send()); saveData.googleDriveSaveFileId = request.ResponseData.Id; } else { var request = GoogleDriveFiles.Update(saveData.googleDriveSaveFileId, file); yield return(request.Send()); } loadObject.SetActive(false); StructureManager.instance.NewNotification("Save Completed"); }
void GetResults(UnityGoogleDrive.Data.FileList fileList) { byte[] content = File.ReadAllBytes(getPath()); UnityGoogleDrive.Data.File file = new UnityGoogleDrive.Data.File() { Name = Path.GetFileName(getPath()), Content = content }; if (fileList.Files.Count >= 1) { for (int i = 0; i < fileList.Files.Count; i++) { if (fileList.Files[i].Name == fileName) { GoogleDriveFiles.Update(fileList.Files[i].Id, file).Send(); } } } else { GoogleDriveFiles.Create(file).Send(); } // Debug.Log("done"); }
//private GoogleDriveFiles.CreateRequest request; #endregion #region Google Drive public static void onGoogleDriveLoad() { if (string.IsNullOrEmpty(VideoCallPhotoManager.FolderName)) { return; } if (VideoCallPhotoManager.GetPhotosCount() == 0) { return; } instance.folderNameGlobal = VideoCallPhotoManager.FolderName; instance.folderDateGlobal = VideoCallPhotoManager.FolderDate; GoogleDriveFiles.CreateRequest request; var folderr = new UnityGoogleDrive.Data.File() { Name = instance.GenerateName(), MimeType = "application/vnd.google-apps.folder" }; request = GoogleDriveFiles.Create(folderr); request.Send().OnDone += instance.putInFolderCorut; VideoCallPhotoManager.FolderName = ""; VideoCallPhotoManager.FolderDate = null; GlobalParameters.isSameSession = false; }
/// <summary> /// Creates a new (or update existsing) <see cref="Data.File"/> at the provided path. /// Will also create any missing folders at the provided path. /// </summary> /// <param name="file">Metadata for the created (updated) file.</param> /// <param name="path">Created file's path (including file name).</param> /// <param name="appData">Whether to use the AppData space instead of the drive root.</param> /// <param name="forceUploadContent">Whether to always upload <see cref="Data.File.Content"/>, even when checksum of the content is equal to the one kept on drive.</param> /// <param name="uploadMimeType">When the uploaded content differs from the target type (Eg when uploading plain text to create a google document), specify the uploaded content MIME type here.</param> /// <returns>ID of the created (updated) file. Null if failed.</returns> public static async System.Threading.Tasks.Task <string> CreateOrUpdateFileAtPathAsync(UnityGoogleDrive.Data.File file, string path, bool appData = false, bool forceUploadContent = false, string uploadMimeType = null) { var fileName = Path.GetFileName(path); if (string.IsNullOrWhiteSpace(fileName)) { return(null); } if (string.IsNullOrWhiteSpace(file.Name)) { file.Name = fileName; } // Just modify the file if already exists. var files = await FindFilesByPathAsync(path, appData, new List <string> { "files(md5Checksum)" }, file.MimeType); if (files.Count > 0) { if (files.Count > 1) { Debug.LogWarning($"UnityGoogleDrive: Multiple '{path}' files found while attempting to modify the file. Operation will modify only the first found file."); } if (!forceUploadContent && file.Content != null && CalculateMD5Checksum(file.Content) == files[0].Md5Checksum) { file.Content = null; } using (var updateRequest = GoogleDriveFiles.Update(files[0].Id, file, uploadMimeType)) { updateRequest.Fields = new List <string> { "id" }; var updatedFile = await updateRequest.Send(); return(updatedFile.Id); } } // Check if all the folders in the path exist. var parentIds = await ValidatePath(path, appData); if (parentIds == null) { parentIds = new HashSet <string>(); } if (parentIds.Count > 1) { Debug.LogWarning($"UnityGoogleDrive: Multiple '{Path.GetDirectoryName(path)}' pathes found while attempting to create a file. Operation will create a file at the first found path."); } // Some of the folders are missing; create them. if (parentIds.Count == 0) { var parentId = appData ? AppDataAlias : RootAlias; path = Path.GetDirectoryName(path).Replace('\\', '/'); var parentNames = path.Split('/').Where(s => !string.IsNullOrWhiteSpace(s)).ToArray(); for (int i = 0; i < parentNames.Length; i++) { using (var listRequest = new GoogleDriveFiles.ListRequest()) { listRequest.Fields = new List <string> { "files(id)" }; listRequest.Spaces = appData ? AppDataAlias : DriveSpace; listRequest.Q = $"'{parentId}' in parents and name = '{parentNames[i]}' and mimeType = '{FolderMimeType}' and trashed = false"; await listRequest.Send(); if (listRequest == null || listRequest.IsError) { return(null); } // Next folder at the current level is missing; create it. if (listRequest.ResponseData.Files == null || listRequest.ResponseData.Files.Count == 0) { var folder = new UnityGoogleDrive.Data.File { Name = parentNames[i], MimeType = FolderMimeType, Parents = new List <string> { parentId } }; using (var createRequest = GoogleDriveFiles.Create(folder)) { createRequest.Fields = new List <string> { "id" }; var createdFolder = await createRequest.Send(); parentId = createdFolder.Id; continue; } } // Next folder exists; use it's ID and travers higher. else { parentId = listRequest.ResponseData.Files[0].Id; } } } parentIds.Add(parentId); } // Create the file. file.Parents = new List <string> { parentIds.First() }; using (var createRequest = GoogleDriveFiles.Create(file, uploadMimeType)) { createRequest.Fields = new List <string> { "id" }; var createdFile = await createRequest.Send(); return(createdFile?.Id); } }