private void LoadLevel(String file) { World.Clear(); GoodCellList.Clear(); VirusList.Clear(); _level = _levelParser.Parse(Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(file, FileMode.Open))); _wallList = _level.GetWalls(); foreach (var item in _level.GetFriendlies()) { GoodCellList.Add((GoodCell)item); } foreach (var item in _level.GetEnemies()) { VirusList.Add((Virus)item); } _objectList = _level.GetFriendlies(); _objectList.AddRange(_level.GetEnemies()); _player = _level.Player; }
private void RegisterGameObjects() { foreach (var item in _addList) { if (item is Virus) { VirusList.Add((Virus)item); _objectList.Add(item); } else if (item is GoodCell) { GoodCellList.Add((GoodCell)item); _objectList.Add(item); } } _addList.Clear(); }
private void TestInit() { World = new World(Vector2.Zero); _objectList = new List <ActiveGameObject>(); _player = new PlayerCell(this, new Vector2(0)); GoodCell goodCell = new GoodCell(this, new Vector2(300, 100)); GoodCellList.Add(goodCell); _objectList.Add(goodCell); _objectList.Add(new Virus(this, new Vector2(200, -200))); //Vertices vertices = new Vertices(); //vertices.Add(new Vector2(-300, -200)); //vertices.Add(new Vector2(-200, -150)); //vertices.Add(new Vector2(-100, -200)); //vertices.Add(new Vector2(-160, -300)); //vertices.Add(new Vector2(-240, -300)); //_wallList.Add(new Wall(vertices, Wall.WallType.Outer, this)); Vertices vertices = new Vertices(); vertices.Add(new Vector2(-200, 200)); vertices.Add(new Vector2(-150, 225)); vertices.Add(new Vector2(-100, 200)); vertices.Add(new Vector2(-125, 250)); vertices.Add(new Vector2(-100, 300)); vertices.Add(new Vector2(-150, 275)); vertices.Add(new Vector2(-200, 300)); vertices.Add(new Vector2(-175, 250)); _wallList.Add(new Wall(vertices, Wall.WallType.Outer, this)); }