public void SelectDice() { selectionMenu.Render(); diceNumber = 1; Render(); ConsoleKeyInfo pressedChar; do { pressedChar = Console.ReadKey(true); int hashCode = pressedChar.Key.GetHashCode(); switch (pressedChar.Key) { case ConsoleKey.Add: diceNumber++; break; case ConsoleKey.Subtract: diceNumber--; break; default: break; } if (diceNumber > 0) { Render(); } }while (pressedChar.Key != ConsoleKey.Enter && pressedChar.Key != ConsoleKey.Escape); if (pressedChar.Key == ConsoleKey.Escape) { GoodByeMenu goodBye = new GoodByeMenu(); goodBye.Render(); } }
public static void GoodByeRender() { goodBye = new GoodByeMenu(); goodBye.Render(); }